New Game Round-up: Adventures with The Witcher, in the Rocket Patrol and Through Evolutionary History

New Game Round-up: Adventures with The Witcher, in the Rocket Patrol and Through Evolutionary History
Board Game: The Witcher Adventure Game
• Hmm, "old" news from January 2014 but something not covered previously in this space: According to The Witcher website, U.S. publisher Fantasy Flight Games will publish The Witcher Adventure Game from designer Ignacy Trzewiczek. FFG has no info about this title on its website — and it's unusual for someone other than FFG to announce one of its releases — but here's a rundown of the game and its setting:

Quote:
The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.

Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.

Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.

A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.
Board Game Publisher: Stronghold Games
• U.S. publisher Stronghold Games plans to release Dan Raspler and Al Rose's Spacemen vs Aliens as the third standalone title in its Space Cadets series of cooperative/team space-themed games. Here's an overview of the much longer titled Space Cadets: Away Missions (Adventures in the Rocket Patrol), which Stronghold plans to release at either Gen Con 2014 or Spiel 2014:

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Space Cadets: Away Missions (Adventures in the Rocket Patrol) is a co-operative, man-to-man combat action game for 1-6 players set during the bygone Golden Age of science fiction.

In this game, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels.

Space Cadets: Away Missions contains fifteen scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
Board Game: Evolution: The Origin of Species
• Dominic Crapuchettes from North Star Games has announced that after thirty years of dreaming about publishing strategy games and after ten years in business with a successful line of party games, the company is finally moving forward with plans to launch a line of strategy games, starting with a revised version of Dmitry Knorre and Sergey Machin's Evolution: The Origin of Species. In his announcement, Crapuchettes writes, "As many people know, there were some issues with the original game, but we've found some simple ways to solve the problems." This new version of the game, currently titled Survival of the Fittest, will feature new artwork and will be launched as a Kickstarter project in March 2014.

• U.S. publisher Z-Man Games will release the three early 2014 titles from Hans im Glück — Helios, Brügge: Die Stadt am Zwin and Carcassonne: Schafe und Hügel — in English in Q3 2014.

Board Game: Wurf & Wort
• I love to see games pop up in unexpected places, partly because it's fun to have games all around you and partly because unexpected gaming puts more attention on gaming in general. One such example is Wurf & Wort, a German word game by designer Michael Schacht that challenges you to think in syllables instead of letters. This game was released in December 2013 by M. DuMont Schauberg and is tagged "The game of Kölner Stadt-Anzeiger magazines". A summary:

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On a turn, a category card is revealed, e.g., "on the beach" or "at the airport"; each card shows a points multiplier and a few dice icons. Someone rolls these dice, then everyone tries to be the first to come up with a word that fits the category and falls within the restriction of the dice (as not all dice will be rolled each time). The number on the syllable die indicates how many syllables the word must be; the forbidden die shows which letter cannot be used in the answer; and the two letter dice show a letter that should be used in the answer along with a point value.

Whoever comes up with a valid word first scores the sum of the letter values for each appropriate letter in her answer times the points multiplier on the card, up to a maximum of ten points. If the answerer chooses an inappropriate word — or a majority of players vote down the word for being off-category — the answerer loses three points. After all 25 category cards have been played, the player with the most points wins.
Schacht notes that even though the game was available mostly in the Köln (Cologne) area, it sold out its two thousand copy print run in less than three weeks, with a reprint due out in February 2014. All game designers out there should keep such markets in mind as you never know who might want to publish something of yours...

Board Game: Wurf & Wort

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