New Game Round-up: A Handful of Games from Rio Grande, Bohnanza Turns 15 & Burgess Enters Publishing Babylon

New Game Round-up: A Handful of Games from Rio Grande, Bohnanza Turns 15 & Burgess Enters Publishing Babylon
Board Game: Bohnanza
• To celebrate the 15th anniversary of Uwe Rosenberg's Bohnanza, German publisher AMIGO Spiel commissioned fifteen artists – including Doris Matthäus, Klemens Franz and Franz Vohwinkel – to each create artwork for one of fifteen types of beans, with AMIGO then auctioning off the artwork to raise funds for Tabaluga Kinderstiftung, which appears to be a children's care organization. In January 2013, AMIGO will release Bohniläum, a version of Bohnanza for 3-7 players that uses the newly commissioned artwork. This edition of the game – which will be available only through German online retailer Spiele-Offensive – retails for €15, and all revenue raised from sales will also go toward Tabaluga Kinderstiftung.

• U.S. publisher Fantasy Flight Games has posted both quick-start rules and a comprehensive reference book in English for Michael Menzel's Legends of Andor.
Board Game: Roll for the Galaxy

• In addition to placing a December 2012 release date on the long-awaited Race for the Galaxy: Alien Artifacts, U.S. publisher Rio Grande Games has announced a number of titles with Q2 2013 release dates, including the related game Roll for the Galaxy from Wei-Hwa Huang and Thomas Lehmann. Not many official details have been released about this game, which was first mentioned publicly at least 2.5 years ago. Here's the brief description from RGG:

Quote:
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the the feel of the original game.
• Other titles coming from Rio Grande Games with a Q2 2013 release date include:

-----Piñata, from Stephen Glenn, with this game being a new edition of Glenn's Balloon Cup with his original theme for the design.

-----BOXCARS, from Robert S. Erickson and Thomas F. Erickson, Jr., with this game being a new edition of Rail Baron "with the original name, a few small changes, many new play options, and a second map – in addition to the map of the U.S. rail system". (Update, July 29, 2013: So really it's the original edition of BOXCARS, and I've now added it as a version on that game page.)
Board Game: Piñata
Board Game: Cinque Terre

-----Cinque Terre, from Chris Handy, which has been in the BGG system since April 2012 and bears this description:

Quote:
The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty, culture, food, and proximity to one another. Produce carts are commonly found in each village marketplace.

In this game of strategy, players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally, players will compete for Produce Order cards, which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce, gaining popularity in the villages, and fulfilling Produce Orders.
Board Game: A Fool's Fortune
• One other previously unmentioned title now listed as forthcoming from Rio Grande Games is A Fool's Fortune from Jason D. Cannoncro and Justin A. Pilla, which bears a November 2012 release date on the RGG website. Here's an overview of the game:

Quote:
Come play a game of mischief, magic, mirth, and lore. Delve into the Book of Fate to reveal mysterious fortunes: realms near and far, resources wondrous and wild. Cast your lot with a crew of assorted (and sordid) characters. If you pay your dues and play your hand right, you may just win a fool's fortune.

A Fool's Fortune is a two-player card game in the tradition of Rummy in which players race to make sets – but with several wily twists. Found within the deck of 77 unique cards are five suits of Fortunes and a host of talented characters for players to put to use.
From gallery of W Eric Martin
Boardgame Babylon podcast host Eric Burgess (with collaborator Chad M. Smith) is making the move to publication with the founding of 3Sided Card, which "is in the process of launching over a dozen games ranging from light card games to heavier Euro-style business games and even a few party games", according to the publisher description submitted by Burgess. The first three titles announced from 3Sided Card, with the first two being co-designed by Chad M. Smith are:

-----IC Squared, a tile-placement game bearing a primitive computer theme in which players want to complete circuits and capture bugs.

-----Zomboozle, another take on the zombie genre but with aliens thrown into the pot as well; players are neighborhood captains who want to attract fleeing humans to their neighborhoods, then help them escape from danger.

-----Theme Park, which is described in some details as follows:

Quote:
In Theme Park, players take on the role of theme park managers that all work for the Earl Synergy Company, an entertainment giant that has spent the last 75 years making movies, television and theme parks for families around the world. Players take on the role of executives running their own regional Synergyland theme park. Over the course of four years, each player makes the best use of his management team and resources to maximize his own Synergyland's performance by building out his parks; ensuring the right mix of attractions, shops and shows to draw tourists to his park; taking advantage of marketing opportunities to promote his own parks, both building overall attendance and his own block of it; and developing out his roster of executive staff. The player with the most victory points (including special "Brownie Points" for being a "company man") at the end of four years becomes the new CEO of the Earl Synergy Company and wins the game.

Each turn in Synergyland, players place their differently skilled executive pieces on the various company spaces to claim resources, attractions, shows, marketing opportunities and other items that will help build out their park so they can grab the highest attendance and revenue when the tourists are distributed throughout the year. Each year, different factors will affect the company as a whole, new marketing campaigns and brands will be developed that executives may or may not want to harness to drive the masses to their parks. But the trick to getting more value out of your company executives is that the more they collaborate, the better the synergy. When more than one executive is placed on a specific location, they generate more of an advantage, a more valuable park addition or a greater marketing campaign or they just make the item cheaper in the long run – although there are certainly some times when too much help means too many ideas...so be careful to get into that "sweet spot" for collaboration.

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