New Game Market Round-up: Reliving Your Life, Revisiting Yokohama, and Resisting the Urge to Stack Ducks on a Cat

New Game Market Round-up: Reliving Your Life, Revisiting Yokohama, and Resisting the Urge to Stack Ducks on a Cat
From gallery of Photodump
• I'm missing out on the late 2018 Tokyo Game Market, which takes place November 24-25, but I can still highlight a few of the new titles debuting at that show, such as Last Judgement from designers Erisa and Ichidai and new publisher AsobyTukoos. The 90-minute playing time is a surprise given that the description below sounds more like a quick party game, but reading doesn't always tell you everything:

Quote:
You are dead. You must remember good deeds you have made during your previous life and appeal to the judge for a better life next time.

In the dexterity game of Last Judgement (閻魔裁判, pronounced "Enma Saiban"), players try to gather fragments of their memory. When you have gathered enough memory, you remember a good deed and score points.

During your turn, you try to stack a number of wooden blocks. If you fail to stack them, your turn ends immediately; if you succeed, for each block you stacked, your pawn advances one square or you gain a fragment. Depending on the square where your pawn lands, you gain additional fragments or convert fragments into a fragment of better quality, or you may spend fragments to regain the full memory of your deed, earning several points. Turns go clockwise, and the next player begins their turn by stacking a number of blocks on top of the existing stack.

At the end of a round, if any player has scored 40 or more points, the game ends. Players score their end-of-game bonuses, and the highest scorer wins the game and enjoys a good start for their next life.
Board Game: 閻魔裁判 (Last Judgement)


Video Game Publisher: Oink Games
Oink Games, which now seems to release a new game or two at each Game Market as well as at Gen Con or SPIEL, will have two titles on hand, one new-ish and one revised. The new-ish title is Tricks and the Phantom from designer Takashi Saito, which was first released in 2017 from Brain Brain Games. As has been the case for a couple of other titles, Oink has oinked up the graphic design of this game and will now bring it to larger markets. Here's an overview of the gameplay:

Quote:
Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you.

In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.

Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.
Board Game: Tricks and the Phantom


• The other title from Oink Games is a new edition of Jun Sasaki's Kobayakawa with a deeper box and more medal tokens. This 2013 release is brilliantly simple:

Quote:
Kobayakawa is a game of bluffing and deduction. In each of the six rounds, players each start with a random card in hand, and the rest are placed in a pile at the center of the table with the first card flipped face up. (This card is called the "Kobayakawa".)

In turn, each player either discards their card face up in front of them and takes a new one from the deck, or turns a card from the deck to replace the current Kobayakawa. After each player has taken a turn, they each decide if they want to compete for this round by putting a crest token on their card. Players that decided to compete then all reveal their card at once and compare their number. The player with the highest number wins, but the player that has the smallest numbered card also adds the number of the current Kobayakawa on top of it.

After six rounds, whoever has the most crest tokens wins.
Board Game: Kobayakawa


Board Game: しぇすた・で・しゃ (Cat Nap)
• It's been my experience that a greater percentage of doujin game designs — that is, games from Japanese self-publishers — inspire "What the heck?" reactions compared to games from any other region, and I think this is due to doujin designers being more open as to what games can be or rather more open to which real world experiences can be simulated by games.

With that said, I now present しぇすた・で・しゃ, a design from Kuon released under the brand Kuondou that's pronounced in Japanese something like "Sieste de Chat", which is French for Cat Nap. Details on this game for 2-10 players ages 5 and up are slim for those who don't speak Japanese, a group that includes me, but here's what I can tell you about it:

Quote:
しぇすた・で・しゃ is a press-your-luck dexterity game in which players gently place (plastic) ducks one by one on a cat's tummy while the cat's taking a nap.

After placing a duck at rest, draw a card to see where and how the cat twitches in its sleep, trying to ensure that the ducks won't fall.
Board Game: しぇすた・で・しゃ (Cat Nap)


Board Game: Yokohama Duel
• Two years after he debuted the relatively large Yokohama, designer Hisashi Hayashi of OKAZU Brand is releasing a related two-player game called Yokohama Duel. The complete English rules can be downloaded from the BGG game page, but here's an overview of what to expect:

Quote:
You and your opponent are merchants in Yokohama, trying to succeed in your business ventures to gain prestige to win the game. In order to gain prestige, you need to fulfill various goals, which involving amassing copper, silk, tea and seafood, mastering foreign technology, and building shop houses and trading houses. To achieve these goals, you need to run around the streets of Yokohama and gain benefits from the various districts. Also, it may be a wise strategy to employ foreign mercenaries to your side to aid your cause. Which player can deploy their subordinates the most successfully to become the best merchant in Yokohama?

Yokohama Duel is a two-player worker-placement game that lasts four rounds, with each player taking four turns in each round. The game includes ten areas, and each area can be used only once each round. Workers have power, but they can be used only by people with low power. To gain victory points, players must complete the order form, build shops and trading houses, clear custom goods, and dedicate the church. At the end of the game, whichever player has more points wins.
Board Game Publisher: dGames
• Finally in this extremely brief take on the hundreds of new releases that await at Tokyo Game Market is a quick look at #FINDART, a new release from dGames that contains an intriguing box of components and that is described on the Game Market website in a way that makes it unclear what the game might actually be. I have much more to say on this topic, but I'll have to do so in a separate post once I organize my thoughts. For now, I'll just burn with jealousy for all those who are able to attend this show. Bring me home something nice, would you?


From gallery of W Eric Martin

From gallery of W Eric Martin

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