MicroMacro: Crime City Wins Spiel des Jahres 2021, while Paleo Wins Kennerspiel des Jahres 2021

MicroMacro: Crime City Wins Spiel des Jahres 2021, while Paleo Wins Kennerspiel des Jahres 2021
From gallery of W Eric Martin
MicroMacro: Crime City by Johannes Sich and Edition Spielwiese has won the 2021 Spiel des Jahres, German's game of the year award, which is arguably the best known and most influential award in the hobby game market, beating out The Adventures of Robin Hood by Michael Menzel and Zombie Teenz Evolution by Annick Lobet.

Here's an overview of the title for those who have not played:
Quote:
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.

Board Game: MicroMacro: Crime City

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?
For a more detailed presentation of this engaging and disturbing title, I recommend checking out my written and video overview. Detective Max would appreciate a moment of your time...

•••

For the Kennerspiel des Jahres, an award intended for enthusiasts comfortable with a more involved game than the mainstream-friendly Spiel des Jahres winners, the SdJ jury chose Paleo, by Peter Rustemeyer and Hans im Glück, which means that both awards this year went to co-operative games.

Here's an overview of the game:
Quote:
Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)

What might keep you from painting that mammoth? Death, in all its many forms.

Board Game: Paleo

Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can aide someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...

At the day's end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care.

Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.
Congratulations to all involved with these two games!

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