• The Border from designer Michael Kiesling and NSV developer Reinhard Staupe fits the playstyle of earlier NSV titles Diceland and Traxx. Here's an overview of how to play:
Each player has an erasable game board that features nine areas, with each area being surrounded by a path of hexagons and with these hexagons being grouped in six colors. Most of these paths border two areas. Two hexagons are white and contain an X mark.
On your turn, you roll five dice up to three times, keeping and re-rolling dice as you wish. Each die has a different color on each of its six sides. Once you stop, you can use the die results to X spaces on your game board, but only if you can X off all the spaces in that group. If you roll four orange and one red, for example, you can X off a group of two, three, or four orange hexagons, but not a group of five orange hexagons since you have only four orange on the dice.
After you take your turn, each other player can X off one space on their game board for each die that you didn't use on your turn — but only if those spaces are adjacent to ones that are already Xed. If you marked off a group of three orange hexes, for example, then each opponent could mark off one orange and one red, assuming they are adjacent to previously marked spaces.
When you mark off the final hex that borders an area, you score that area, earning 4-12 points depending on its size. Any other player who surrounds that area on a later turn receives only half as many points.
As soon as a player completes their sixth area, you finish that turn, then everyone sums their points to see who wins.
Exacto is for 2-6 players and works as follows:
Exacto contains 15 large, thick cards, each having a pair of holes in it, along with eight colored circles on the front side.
To play, shuffle the deck, then lay out two cards, one face up with the colored circles visible and the other face down with only the holes visible. The first player looks at the cards — without touching them or using any tool other than their eyes — then names the two colored circles they think are the same distance from one another as the holes on the face-down card. They then take the face-down card and overlay it on the face-up card to see whether they're correct. The match will be perfect, and if they're correct, they keep the face-down card as a point and return the face-up card to the bottom of the deck; if they're wrong, the next player names two colors, etc.
The next round starts with the player to the left of whoever most recently won a point. When only one card remains in the deck, the game ends, and whoever collected the most cards wins. Alternatively, play until someone scores their third point.