Links: The Wall Street Journal and BBC Discover Modern Games, TableTop Pushes Others to Play & Six Games That Ruin Gaming

Links: The Wall Street Journal and BBC Discover Modern Games, TableTop Pushes Others to Play & Six Games That Ruin Gaming
Board Game Publisher: Days of Wonder
• A March 2013 article in The Wall Street Journal profiles publisher Days of Wonder and co-owner Eric Hautemont and puts some numbers on the sales figures for Alan R. Moon's Ticket to Ride: "It has sold more than two million physical copies since 2004, as well as more than 1.8 million copies of the digital version." And this detail about Days of Wonder: "The company has won more than 50 industry awards and had world-wide sales of about $15 million last year." And a longer excerpt:

Quote:
[Hautemont] doesn't want to publish more than a game a year — a go-slow strategy designed to help the designers focus on quality. Typically, board game companies publish dozens of new games a year. "When you only do one board game a year, you'd better make it right," he says.

Going slow helps him spend time on small details that game buyers might not initially notice, such as the shape and feel of the pieces.... It all adds up to a less-is-more approach. "The most challenging part of my job is to say no," says Mr. Hautemont. "The best way to create quality is to do fewer things."
Board Game: Ticket to Ride
• In its online business news section, the BBC writes about modern board games, focusing on Paul Lister, his online game retail site BoardGameGuru, and the London on Board game night events he helps organize, as well as retailer Esdevium Games. Fun quote from the article:

Quote:
"The reputation of people who did this kind of thing was that we were a bit sad, but it's socially acceptable now," says Mr Lister.
And from elsewhere in the article: "Sales of the games at [Esdevium] have doubled in two years, with Settlers of Catan, and Carcassonne rising from 8,000 in 2010 to 18,000 last year. The railroad building game Ticket to Ride is another hit, its popularity mirrored on Google where it is in the top four hits – ahead of the Beatles song. In two years, its sales at Esdevium have risen from 3,500 to 9,000 and worldwide they have doubled since a playable app was launched."

The topping on the cake, though, is this caption underneath one of the images in this article: "Gaming geeks are increasingly being seen as 'cool'". Oh, so?

From gallery of W Eric Martin
• Not content with inciting game sales of the titles featured on its show, the Wil Wheaton program TableTop is celebrating the one year anniversary of its debut with International TableTop Day on March 30, 2013, with the event serving as both a self-promotional vehicle and a call to action for gamers and game retailers. Not sure why gamers need a call to action, but this is a good excuse for those who need such a thing: "But, honey, my country demands that I play more games..." Using the site's search function, I've found no events near my current location or my previous home – despite at least one such event taking place – so I'm not sure how useful the search function is. Perhaps they've just been inundated with events and haven't been able to keep up with them all...

Board Game: Chutes and Ladders
• On Cracked, Luke McKinney writes about the six board games that ruined it for everyone – the games that people play that keep them from ever wanting to play a game again – including this takedown of Snakes and Ladders:

Quote:
Games are important. Even tiger cubs play games, because they help develop abilities for real life. Snakes and Ladders trains you for a really shitty life: You're sitting there doing the same thing again and again, and things go wrong through no fault of your own. You're not rewarded for effort or punished for laziness; your only job is to turn up and keep rolling the dice until it's all over. Or spin the spinner, if you paid extra for something else you didn't need, elevating the satire of modern life to terrifying levels.

If you're playing with total psychopaths, they'll insist on the rule where you have to roll the exact number to land on the final square. Moving faster than you need to isn't just unnecessary, it's now actively punished with teeth-grinding frustration as you're held back, waiting for all the slower children to catch up so that your achievement doesn't hurt their precious feelings. Which is the one lesson children are guaranteed to learn in school anyway.
McKinney goes on to suggest replacements for each of the games on his list: King of Tokyo for Snakes and Ladders, Power Grid for Monopoly, and so on.

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