Links: Selling Yourself to Gamers and Publishers, and Knowing When to Kill a Game Design

Links: Selling Yourself to Gamers and Publishers, and Knowing When to Kill a Game Design
Board Game Publisher: Hyperbole Games
• On his Hyperbole! blog, designer Grant Rodiek suggests how game designers can sell themselves — and by extension their games — at conventions:

Quote:
When I play my games with people at a convention, I do my best to break down walls as quickly as possible. I immediately start playfully talking shit (pardon my crudeness), I poke fun at people, I crack jokes, and I highlight the cool things happening in the game.

Many publishers say you should let the demoers win, and there's value to this, but I've often found value in executing high level strategies or subtle combos, then explaining it so that people could see how cool the game CAN be beyond that learner's game.
• Designer/publisher Jason Kotarski of Green Couch Games tackles the same topic from the reverse angle, that of designers trying to sell a game — and by extension themselves — to a publisher:

Quote:
As an independent publisher in the tabletop gaming space, I'd much rather work with calm, collected people that I feel like I can be friends with than needy, draining, smelly geniuses. I want to spend time making something I love with people I actually like being around.
From gallery of W Eric Martin
Andrei Novac of NSKN Games lists reasons why he killed "one of my beloved projects", W: The Board Game, which includes this gem: "Asking our play-testers if they'd buy the game, less than half said yes while 90% said they'd love to play it." Seems like a decent question to ask all playtesters, although what would move the needle from "play" to "buy" will likely differ from person to person.

• Following Gen Con 2015, Eric Teo from Push Your Luck Podcast had a nice write-up of "Five New Board Games You Should Play" on Kotaku, and I'm only linking to that article just now.

• More recently, Teo has presented Pandemic Legacy to the Kotaku audience: "Pandemic Legacy is all about the decisions that you have made during the game. Etching the results of these decisions into the game reminds you of what you have done. It will feel like you are crafting a game experience that is uniquely yours."

• At Spiel 2015, German podcasters/reviewers Hunter & Cron invited me to appear on their round-up of designers, publishers and ne'er-do-wells, and thankfully they did not require me to speak in German or else I would have been restricted to saying things like "Ich bin eine Ente" or "Die Wasser braucht eine Tasse". What did I say instead? Hopefully things more intelligible than that...

Related

New Game Round-up: Escape a Dying Solar System, Create Weapons for the Third Reich, and Discover Animals in Taiwan

New Game Round-up: Escape a Dying Solar System, Create Weapons for the Third Reich, and Discover Animals in Taiwan

Jan 29, 2016

• Believe it or not, I have still more overlooked (by me) new game announcements that have been nestled in my inbox for months — typically due to me sending myself a link, then having those...

Game Pics from Spielwarenmesse 2016

Game Pics from Spielwarenmesse 2016

Jan 28, 2016

My cameraperson John and I have been at Spielwarenmesse 2016 — the annual toy fair in Nürnberg, Germany — only one full day (and two hours of a second day), and we've already recorded a few...

Links: Asmodee and Z-Man Redistribute Distributors, Nature Explores Evolution & Computers Learn Go

Links: Asmodee and Z-Man Redistribute Distributors, Nature Explores Evolution & Computers Learn Go

Jan 27, 2016

• Continuing its acquisitive habits, the Asmodee Group announced on January 27, 2016 that it has purchased Bergsala Enigma, a board game and collectible card game distributor in Scandinavia and...

New Game Round-up: Martin Wallace Visits Via Nebula, Libellud Reveals Hidden Signs for Mysterium & Witches Fly Again in Broom Service: The Card Game

New Game Round-up: Martin Wallace Visits Via Nebula, Libellud Reveals Hidden Signs for Mysterium & Witches Fly Again in Broom Service: The Card Game

Jan 26, 2016

• What's this? A fantasy-based Martin Wallace design from Space Cowboys? Yes, at first glance Via Nebula — a 2-4 player design due in Q2 2016 — isn't something I would have expected from...

New Game Round-up: Bézier Games Sells America, Libellud Visits More Loonies & NSV Invites Existential Despair

New Game Round-up: Bézier Games Sells America, Libellud Visits More Loonies & NSV Invites Existential Despair

Jan 25, 2016

• Like Fauna or Terra? America from Bézier Games reworks the game system at the heart of those Friedemann Friese designs to, according to co-designer Ted Alspach, "make it more accessible and...

ads