West writes:
This isn't a competitive industry, everyone wants to grow together, I've made hundreds of friends over the years and look forward to every new encounter. If you're just starting on your own journey, then I recommend you reach out to people, start conversations on social media, say hello at conventions, and become an active member of the community.
One more very important difference needs to be mentioned. Crowd Sales do not have stretch goals. I hated having to come up with crazy stretch goals to entice backers on Kickstarter. Now I can simply design a complete game that has everything you need to play on day one. You might not think that sounds like too much fun for the backers. Well, Crowd Sales do something quite different that I absolutely love, and it is one of the major reasons I run Crowd Sales. Instead of stretch goals, the price of the game drops with every ten backers up to 100 backers and then again at 500 and 1000 backers! We are talking anywhere from 30-40% off the game. Now that is an incentive to back a project. It should be noted that all backers get the final, and lowest, price.
Grover's most recent Crowd Sale campaigns for Tin Helm and Iron Chest, the final expansion for his Iron Helm line, netted him $11,000 and $13,000 respectively. Writes Glover, "Yes, I am sure many Kickstarters and Gamefound campaigns are crushing these figures, and I applaud folks that can stomach that level of commitment, but I am not one of those people. That is why I will continue to use this platform and enjoy my free time."
• On Space-Biff!, Dan Thurot has posted an excellent essay about a trilogy of card games — Neolithic, Bronze Age, and The Middle Ages — from designer John Clowdus of Small Box Games. Here's an excerpt from "Talking About Games: Excavating Memory":
In the study of history, one of the first things you learn is that when you read a history book you're really reading two histories: the history the book is about, and the history of whomever wrote the book. The same is true here. When we play Neolithic, we glimpse our past. We remember that for the vast majority of human history, we wandered from place to place, gathering calories and living according to cycles of day and night, summer and monsoon, birth and death. It's also true, though, that we view all that time — hundreds of thousands of years, millions of years — through the lens of Enlightenment thinkers who offered particular opinions about our "innate natures". That we were warlike or peaceful. Socialist or market-oriented. Edenic or barbaric. Shrewd or simpleton. Settler or migrant. Those opinions were also loaded, informed by the rhetorical needs and goals of those thinkers. Because we haven't quite broken free of those arguments, we still think about prehistory on their terms. Even all the doublets I offered a moment ago are loaded in ways I can't see, so thick is the water I swim in. Instead, the more we learn about prehistory, the more we discover that the people we once were are much like the people we currently are. They experimented with a wide range of governments, trade styles, innovations, values, religions, civilizations. Some of them settled, some migrated, and some switched from settlements to migration or the other way around. There were doubters and followers and leaders and schemers, in all their variety. There was no singular trajectory.
TL;DR: When we look at Neolithic, we see a particular understanding of neolithic history, one which necessarily exempts a wide range of other interpretations.
• In March 2022, Neil Vigdor wrote in The New York Times about an unusual property seizure case taking place in the state of Georgia in the U.S. An excerpt:
In January 2021, Mr. Oudomsine spent $57,789 of loan proceeds from the program on the [rare Pokémon trading] card, a first-edition Charizard released in 1999 that features a dragon-like creature from the Pokémon franchise, court documents show.
Five months earlier, he had received an $85,000 loan from the program for his small "entertainment services" business, which prosecutors said that he had claimed had 10 employees and gross revenues of $235,000 during the 12 months before the coronavirus pandemic. However, prosecutors said, there was no such business.