Links: Running for Relics, Digging Up Relics & Games Not Lasting Long Enough to Be Relics

Links: Running for Relics, Digging Up Relics & Games Not Lasting Long Enough to Be Relics
Board Game: Relic Runners
• On MeepleTown, first-time designer Matthew Dunstan talks about Relic Runners, coming from Days of Wonder in September 2013 and available for demo games at Gen Con 2013 in mid-August. How did he get his game picked up by notoriously choosy Days of Wonder? The answer surprised even him:

Quote:
Relic Runners wasn't my first game I had tried to design, but it is certainly the first one I designed to completion with the aim of submitting to publishers. I decided to enter it in a game design competition, Europa Ludi, in early 2012, and it ended up being selected as one of the ten finalists. While it didn't win, the prototype was taken along to Essen later that year by a representative of the competition, Matthieu, who had arranged meetings with lots of publishers to show off our prototypes for us. He ended up showing Wandering Monks (the name of my prototype at the time) to Days of Wonder without me even knowing it actually, and the first I knew of it was a few weeks after Essen when I got a very surprising email from Days of Wonder asking me for some rule clarifications. They really liked the game, and things moved quickly from there!
For details on the game, you can download the rules in English, French or German from Days of Wonder.

• From the news section of the Discovery channel, "Oldest Gaming Tokens Found in Turkey". Where was that turkey eating?! Oh, wait – you mean that Turkey. An excerpt:

Quote:
Small carved stones unearthed in a nearly 5,000-year-old burial could represent the earliest gaming tokens ever found, according to Turkish archaeologists who are excavating early Bronze Age graves.
Could represent? Seems fishy. Tell me more:

Quote:
"Some depict pigs, dogs and pyramids, others feature round and bullet shapes. We also found dice as well as three circular tokens made of white shell and topped with a black round stone," Haluk Sağlamtimur of Ege University in İzmir, Turkey, told Discovery News.

According to the archaeologist, who presented his finding at the annual symposium of excavations, surveys and archaeometry in Muğla, similar pieces were previously found in Tell Brak and Jemdet Nasr, two settlement mounds in northeastern Syria and in Iraq respectively.

"But they were found as isolated, single objects, therefore they were believed to be counting stones," Sağlamtimur said.

"On the contrary, our gaming pieces were found all together in the same cluster. It's a unique finding, a rather complete set of a chess like game. We are puzzling over its strategy," he added.
External image

From gallery of W Eric Martin
• The general strategy nominees for the 2013 International Gamers Awards have been announced, and the international 19-member jury has chosen the following games:

Multi-player category
-----Bora Bora
-----Bruges
-----Clash of Cultures
-----Ginkgopolis
-----Keyflower
-----Myrmes
-----Nieuw Amsterdam
-----Robinson Crusoe: Adventure on the Cursed Island
-----Snowdonia
-----Terra Mystica
-----The Palaces of Carrara
-----Tzolk'in: The Mayan Calendar

Two-player category
-----Android: Netrunner
-----Antike Duellum
-----Le Havre: The Inland Port
-----Mage Wars
-----Polis: Fight for the Hegemony

The IGA jury will vote on these nominees, then announce the winners in each category within the next two months, with the awards handed out at Spiel 2013 in October. (Disclosure: I'm a member of the IGA – as is BGG co-owner Scott Alden – but I remain on hiatus and did not vote in this nomination process.)

• Does it feel like games are hitting the shelves, then vanishing faster than ever? Tao Wong at online retailer Starlit Citadel makes the case that this is what's happening in a blog post about the attrition rate in his inventory. An excerpt: "The 'demand' for products takes a steep fall within one year. We drop 50% of products we bring in within one year, 60% in two years, and within three 75% of all products are dropped." And another one: "Whether it's because the product is no longer available or because the product no longer has demand, about 15-20% of products released a year manage to have any staying power. Within that, probably only two or three products are consistently good sellers (selling more than one copy a year)."

Board Game: Pandemic
• Matt Leacock's Pandemic is already in Target, one of the largest chain stores in the U.S. and akin to the Galeria Kaufhof department store chain in Germany (albeit with a much smaller and worse game selection, at least for now). Now Pandemic has a chance to appear on the shelves of Walmart, the largest retail chain in the world. How? By receiving enough votes in a promotion called "Get on the Shelf", which features this video:


Such a gruff voice! From a Z-Man Games press release: Get on the Shelf is a contest "that showcases different products in a fun competition, and that will allow the winner of the competition to make it onto the shelves of the store. It's a great way for us to help thousands of new families discover this fantastic game! ... One vote per day until September 2nd."

Of course reaching the shelves of Walmart can be a mixed blessing. I still have this Fast Company article from 2003 stuck in my head a decade later. Here's an excerpt:

Quote:
At some point in the late 1990s, a Wal-Mart buyer saw Vlasic's gallon jar [of pickles] and started talking to Pat Hunn about it. Hunn, who has also since left Vlasic, was then head of Vlasic's Wal-Mart sales team, based in Dallas. The gallon intrigued the buyer. In sales tests, priced somewhere over $3, "the gallon sold like crazy," says Hunn, "surprising us all." The Wal-Mart buyer had a brainstorm: What would happen to the gallon if they offered it nationwide and got it below $3? Hunn was skeptical, but his job was to look for ways to sell pickles at Wal-Mart. Why not?

And so Vlasic's gallon jar of pickles went into every Wal-Mart, some 3,000 stores, at $2.97, a price so low that Vlasic and Wal-Mart were making only a penny or two on a jar, if that. It was showcased on big pallets near the front of stores. It was an abundance of abundance. "It was selling 80 jars a week, on average, in every store," says Young. Doesn't sound like much, until you do the math: That's 240,000 gallons of pickles, just in gallon jars, just at Wal-Mart, every week. Whole fields of cucumbers were heading out the door.

For Vlasic, the gallon jar of pickles became what might be called a devastating success. "Quickly, it started cannibalizing our non-Wal-Mart business," says Young. "We saw consumers who used to buy the spears and the chips in supermarkets buying the Wal-Mart gallons. They'd eat a quarter of a jar and throw the thing away when they got moldy. A family can't eat them fast enough."

The gallon jar reshaped Vlasic's pickle business: It chewed up the profit margin of the business with Wal-Mart, and of pickles generally. Procurement had to scramble to find enough pickles to fill the gallons, but the volume gave Vlasic strong sales numbers, strong growth numbers, and a powerful place in the world of pickles at Wal-Mart. Which accounted for 30% of Vlasic's business. But the company's profits from pickles had shriveled 25% or more, Young says – millions of dollars.
Okay, that article is ten years old, and the Vlasic story starts in the late 1990s, so perhaps things have changed at Walmart in the meantime. Should the votes fall the right way, ideally this is a plus for Z-Man Games and hobby game publishers in general.

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