Here's an excerpt from the press release:
"While this is absolutely a breakout year for NFTs, we were determined to do something different and unique with the blockchain technology," said Geoff Skinner, CMON's SVP of Marketing & Entertainment. "As it is with our tabletop games, our focus is on the customer. The goals we set for this new collector experience are simple: it has to be easy to use and accessible, it has to offer a special, personalized experience, and most importantly, it has to be fun. To these ends, we're working with our top game designers, graphic designers and artists to create our first blockchain product on Monsoon's incredible platform."
• On August 4, 2021, Webbed Sphere — which owns online retailer TrollandToad.com and publisher Toy Vault — announced that it had bought publisher Flying Buffalo, Inc., which had been dormant since the death of co-founder Rick Loomis in August 2019. An excerpt from the press release announcing the deal:
• Many publishers have relayed woes related to shipping costs and manufacturing slowdowns (and I compiled many such laments in mid-August 2021), and now here's another take on the situation from Mario Sacchi of Italian publisher Post Scriptum.
To set the ground, I'll note that in November 2020 Post Scriptum concluded a Kickstarter funding campaign for Shogun no Katana with an initial expected release date of September 2021, a date that has changed (for now) to mid-2022. Now a few excerpts from Sacchi's post:
The problem is that, usually, our consultancy work receives more requests in the last months of the year, with the request of receiving the games by Christmas. Actually, our main strength has always been being able to ensure extremely short turnaround times, and making "miracles" which would otherwise be impossible. It took us years to set up a quick and efficient production chain, based on the fact that, putting together the works of many clients we have more commercial power than what they have as individuals. We still have this strength, because we also work with other providers who are interested in receiving big orders like ours, but it is obvious that any change to normal routines imply extra work, and it creates a queue for them, who, in turn have to increase their turnaround times. And of course all this has an impact also on the production of new games for our catalogue.
This is the sorest point because planning future publications is already very complicated and risky, especially when you have to choose the print run, and to this we had already met further difficulties due to the impossibility of meeting our partner in fair, but now we aren't sure of when our games can reach the destination or how much it will cost to produce them.
Even on games that were planned and that I considered "done and dusted" there were delays, because all (all!) the providers say that paper provision is more difficult and more expensive than it has ever been, I tell you for sure that this situation is unprecedented, certainly in my 16 years of activity with Post Scriptum.