• Voting for the Deutscher Spielepreis 2017 is underway, with gamers being asked to vote for their five favorite games from the second half of 2016 and the first half-ish of 2017. Votes can be placed through July 31, 2017, and the winners will be revealed at SPIEL 2017 in October.
• Speaking of awards, American Mensa announced the latest winners of their annual Mind Games competition in late April 2017:
Congratulations to our 2017 Mensa Select winners! #MensaMindGames pic.twitter.com/9HCXrijEkL
— American Mensa (@AmericanMensa) April 23, 2017
That's a handful of traditional Eurogames right there, with Renegade Game Studios picking up its three straight win for Clank!: A Deck-Building Adventure, following Lanterns: The Harvest Festival in 2015 and World's Fair 1893 in 2016. (Gravwell: Escape from the 9th Dimension won a Mensa Select award in 2014 when it was published by Cryptozoic Entertainment, with Renegade taking over as that game's publisher in late 2014.)
Around the World in 80 Days is a new version of Hare & Tortoise (the first Spiel des Jahres winner), while Amalgam is a U.S. version of Glastonbury, which is itself a new version of Kupferkessel Co. (which was a Spiel des Jahres-recommended title in 2002). Imagine and Harry Potter: Hogwarts Battle rounded out the Mensa Select awards for 2017.
• Before I started writing about games full-time, I was a freelance magazine writer, following in my wife's footsteps. She's still carrying on in this career, with 2017 marking the end of her second decade in this field, and she recently wrote about "7 board games for kids who hate to lose", with this essentially being an introduction to co-op games for Canadian publication Today's Parent.
• I posted a Hasbro-centric links round-up in late April 2017, noting the company's 41% net earnings increase in Q1 2017 compared to Q1 2016. What I didn't note is that this quarter marks the first time in seventeen years that Hasbro has beaten Mattel in revenue, a detail highlighted in an Associated Press article that credits Toilet Trouble for this wondrous event. From the article:
• Popular Mechanics is a relic of the past, at least in my mind, because I associate it with my father, who had huge stacks of both that magazine and Popular Science in his basement workshop. I loved reading "Wordless Workshop" even though most of the ideas seemed gimmicky and impractical, on par with solutions to all the Encyclopedia Brown stories I read in my youth. I'm not even sure what Popular Mechanics now covers or how it still exists, but I do know that it recently featured "The 50 Best New Board Games", a pictorially jam-packed, Amazon-affiliate-laden overview of fifty new board games that you may or may not agree are "best". 'Twas ever thus...
• This video in PBS' "Infinite Series" explores concepts related to infinite chess — that is, chess played on an infinitely large chessboard — including how many moves it might take to determine when a game might end.