Links: Mensa Mind Games 2012, Talk of Dreams and Games & Knizia Explains Whoowasit?

Links: Mensa Mind Games 2012, Talk of Dreams and Games & Knizia Explains Whoowasit?
From gallery of W Eric Martin
• Mensa has announced the five winners of the 2012 Mensa Mind Games competition with 300 "judges" rifling through 68 games in 48 hours to vote on their favorites. The winning titles are:

-----Coerceo (Coerceo Company)
-----IOTA, by Gene Mackles (self-published)
-----Mine Shift, by John Forte, Jr. (MindWare)
-----Snake Oil, by Jeff Ochs (Snake Oil, LLC)
-----Tetris Link (Techno Source)

• Z-Man Games posted a short interview with designer Shadi Torbey (Onirim, Equilibrion) on April 24, 2012 in its news section. (Oddly, that section doesn't have direct links, so you'll need to scroll to the correct date.) In the interview, he mentions two more games in the "dreams" series started with Onirim as well as a game about opera that is "finally starting to take shape".

• In mid-March 2012, I posted a video of designer Reiner Knizia giving a presentation on "Maximum Impact Game Design" at the Digital Games Research Association conference in September 2011. Turns out that wasn't the only conference at which Knizia spoke around that time. In late October 2011, Knizia spoke at the NYU Game Center for "Practice: Game Design in Detail" with an hour-long talk that focused on the creation and publication of Whoowasit?, his Kinderspiel des Jahres winning design from 2007. Here's that talk:


(HT: JugamosTod@s)

• From designer Daniel Solis on his blog:

External image

Notes Solis on the blog post in question:

Quote:
So, a little background: John [Stavropoulos] made some observations about RPG rules presentation on a Google Plus thread. Luke Crane suggested this could be modeled as a hierarchy by some designerly folks. I took the case and made slight slight tweaks broaden the scope to board games, too. Feel free to use this in your discussions. I'm not really interested in getting into game theory debates though.
(HT: Purple Pawn via Tim Moore)

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