Links: Mayfair Goes Exclusive with Alliance, The Importance of Self-Promotion & Computers That Learn Games

Links: Mayfair Goes Exclusive with Alliance, The Importance of Self-Promotion & Computers That Learn Games
Board Game Publisher: Mayfair Games
• Following recent industry trends in the U.S., publisher Mayfair Games has announced an exclusive distribution deal with Alliance Game Distributors for the "U.S. hobby retail network". From the press release:

Quote:
Management at Mayfair Games foresees a future bright with opportunities for national campaigns with coordinated outreach and events. With the advent of streamlined, focused distribution to the hobby trade, Mayfair anticipates continued direct support of the hobby retail channel through the MAR program and other means.
Other exclusive distribution deals announced in the past couple of years include Queen Games moving solely to ACD Distribution in March 2012 (BGGN link), Z-Man Games going with Alliance also in March 2012 (BGGN link), Looney Labs dropping all distributors but ACD and Alliance in January 2012 (BGGN link), and Playroom Entertainment going to ACD in July 2011 (BGGN link). Days of Wonder could be seen as the forefather of this movement, going exclusive with Alliance in 2008.

Board Game: Eclipse
• Blogger/podcaster/reviewer Tom Vasel has announced the winners of the Dice Tower Awards for 2012 (as voted on by forty gamers, bloggers and podcasters), with Eclipse taking game of the year, King of Tokyo winning best family game, and the broken-and-admitted-to-as-such-by-the-designer A Few Acres of Snow claiming best wargame. Paging Dr. Dean! Your previous diagnosis of this patient has gone unnoticed.

• Derek Thompson at MeepleTown interviews artist Miguel Coimbra, who by chance or design has done artwork for some of the most popular games of the past decade, including 7 Wonders, Small World, and BattleLore.

• French game magazine Plato is going international with the September 2012 debut of Plato Worldwide, which despite the name will appear only in English and not hundreds of different languages. You can download a sample PDF of the new magazine from the Plato website.

• To show that Alf Seegert is not the only designer to promote himself extensively and end up featured in publications far and wide, designer Chevee Dodd blogs about being contacted by a publisher for Project: Dead End, a game that he's written about in many places.

Quote:
This a new adventure for me. Traditionally, I have been the one to approach publishers with my designs, begging them to look at my work. This time, however, a publisher approached me about reviewing a game. I had heard things like this happen, but I never imagined it would happen to me and so quickly after breaking in to the designer scene. I'm also not convinced that my status as "published" had anything to do with it. What did matter, however, is my extensive use of the Internet to promote myself. I use my website, Twitter, and BoardGameGeek.com to promote my work and that's exactly how I was found. The publisher contacted me through those venues. Even if the game is not picked up for publication, this event has proven to me that the energy I put into maintaining this site and my presence online is worth it.
From gallery of W Eric Martin
• In Wired, Liat Clark writes about a computer program that learns how to play and win games by watching videos of people playing. From the article:

Quote:
Using visual recognition software while processing video clips of people playing Connect 4, Gomoku, Pawns and Breakthrough — including games ending with wins, ties or those left unfinished — the system would recognise the board, the pieces and the different moves that lead to each outcome.

A unique formula then enabled the system to examine all viable moves when playing and, using data gathered from all possible outcomes, calculate the most appropriate move.
Pretty sneaky, HAL....

Related

New Game Round-up: Hanabi and Abbey Return, Knizia Boasts of Dual Hobbits & Going Where Many Games Have Gone Before

New Game Round-up: Hanabi and Abbey Return, Knizia Boasts of Dual Hobbits & Going Where Many Games Have Gone Before

Jul 13, 2012

• Mayfair Games has announced that it will release an English-language version of Klaus Teuber's Star Trek: Catan, which German publisher Kosmos released in March 2012. Mayfair plans to preview...

Links: Evolutionary Game Design, Game Design the Old-Fashioned Way & The Zeroeth Move

Links: Evolutionary Game Design, Game Design the Old-Fashioned Way & The Zeroeth Move

Jul 12, 2012

• Cameron Browne's game-designing program Ludi – "author" of the game Yavalath among other designs – has won the gold prize (and consequently $5,000) at the annual Human-Competitive Awards...

Designers' Preview: Starship Merchants

Designers' Preview: Starship Merchants

Jul 12, 2012

By Joe Huber and Tom LehmannStarship Merchants is a game for 2-4 players who buy starships, customize them with equipment and pilots with special abilities, and explore and mine asteroids,...

The Art of Maciej Rebisz – A Designer's Appreciation

The Art of Maciej Rebisz – A Designer's Appreciation

Jul 11, 2012

Flashback to the spring of 2011 – Stronghold Games was looking for artists for my new science fiction deck-building game, Core Worlds. Discussions ensued about where to find these artists, and...

Brief Interviews with the 2012 Spiel/Kennerspiel des Jahres Winners

Brief Interviews with the 2012 Spiel/Kennerspiel des Jahres Winners

Jul 11, 2012

BGG's Chad Krizan (aka chaddyboy_2000) was in Berlin, Germany on Monday, July 9 when the 2012 Spiel des Jahres – Donald X. Vaccarino's Kingdom Builder from Queen Games – and the Kennerspiel...

ads