Links: How Not to Name Your Game, Why We Won't Back Your Crowdfunded Game & More

Links: How Not to Name Your Game, Why We Won't Back Your Crowdfunded Game & More
Board Game Publisher: Hyperbole Games
• On the Hyperbole Games site, designer Grant Rodiek laments past choices on the name of Hocus Poker and offers advice for other designers:

Quote:
Despite it being a key component of our origin story, Poker has really become a liability for our little game. For those not aware, Hocus began its life one afternoon when I asked, "would Poker be more fun with Spells?" I have immense respect for the game of poker, but I don't often enjoy my experience playing it. There seemed to be fertile ground as a designer to manipulate. Plus, it seemed easy. You shouldn't be surprised to find that I'm stupid...

Poker has been a problem at almost every stage of the pitch for us. I've had doors closed in my face as soon as the "ckkkk" leaves me lips, but we've also seen wild, angry men rage when they discover what they've done to "their" game. The problem with an elevator pitch is that you only have a floor or two, then your listener is either holding the door open or escaping that rapidly ascending box car.
Sort of along those same lines but not quite, I've had discussions with a couple of people who play only chess, and they find the idea of chess variants or chess-related spinoffs abhorrent. They say, "I don't want to play some chess-like thing; I want to play chess!" Perhaps not all chess players fall into this frame of thinking, but that anecdote came to mind while reading Rodiek's article.

• Speaking of chess, CNN reports on a chess grandmaster who went to the bathroom frequently to cheat in a tournament. How's that for a clickbaity summary?

Board Game: Best Treehouse Ever
Board Game: A Game of Thrones: The Board Game (Second Edition)
• Jason Kotarski of Green Couch Games gets nice coverage from The Flint Journal about his success on Kickstarter with Scott Almes' Best Treehouse Ever. Reach out to those local news outlets, designers!

• To coincide with the debut of the fifth season of Game of Thrones on HBO, Owen Duffy of The Guardian talks up Fantasy Flight Games' line of board and card games based on A Game of Thrones and hits a few other winning licensed games as well.

• On Examiner.com, Michael Tresca offers "10 reasons why we won't fund your crowdsourced game", including pixel everything, cards against whatever, and "weird proposals that reveal awkward things about you".

• On NPR, Robert Smith explains "How Success Almost Killed A Game, And How Its Creators Saved It", with the game in question being Magic: The Gathering. Seems odd as the article covers old news and isn't connected to anything new at Wizards of the Coast, but here it is anyway.

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