• Designer Scott Caputo encourages other game designers to remember that "your games are not you":
In the case of my Secret Game X, I realized the players at the table didn't feel like they had enough strategic control in the game and they didn't like the lack of interaction with other players. If I thought back to my other playtests, I heard some of those same concerns before, though with nicer words. As the game wasn't published yet, I took on the challenge to answer these concerns and one year later, I can say I've made major changes to the game, adding new strategic choices I never considered. I will freely admit the current version is definitely better in every way.