Links: Hippodice Winners for 2016, Stinging Criticism & Escape Room History

Links: Hippodice Winners for 2016, Stinging Criticism & Escape Room History
From gallery of W Eric Martin
• The winners of the 2016 Hippodice game design competition have been announced, with Fabio Lopiano taking first place for Calimala, Veli-Matti Saarinen second for Sapa Inca, and Sean Rumble third for The Ritual. While these names aren't household names, many of the designers who made it to the finals or the recommendations list are, such as Steding, Schlegel, Keller, Racky, Odendahl, Dan Keltner, and Wolfgang Lehmann. Overviews and pictures of the winning and finalist games are on the Hippodice website (PDF). Given that the judges all work for German game publishers, you will likely see one or more of these designs in print in the years ahead...

• Designer Scott Caputo encourages other game designers to remember that "your games are not you":

Quote:
[O]n some level, your worse critics are absolutely right. Unless they are insane, their anger was triggered by some real concern. If you dare, dive through the harsh language and polemic tone, and try to understand the root complaint.

In the case of my Secret Game X, I realized the players at the table didn't feel like they had enough strategic control in the game and they didn't like the lack of interaction with other players. If I thought back to my other playtests, I heard some of those same concerns before, though with nicer words. As the game wasn't published yet, I took on the challenge to answer these concerns and one year later, I can say I've made major changes to the game, adding new strategic choices I never considered. I will freely admit the current version is definitely better in every way.
Board Game: Bora Bora
• On the One Thousand XP blog, Chris Rowlands encourages game designers "to be shamelessly inspired", relaying his experience of re-using the dice-placement mechanism from Stefan Feld's Bora Bora in a design of his own:

Quote:
Whether or not Cordelia ends up using the Bora Bora dice mechanic, it was undoubtedly influenced by the mechanic. It was built to embrace the mechanic but will take those influences and become something unique on its own. I could never recreate Bora Bora. Even if I set out with the expressed purpose of remaking the game, there is a good chance I would simply fail at doing so. In the same way, I could have never created this version of Cordelia without being inspired by Bora Bora.
Scott Nicholson was one of the pioneers of using video to present board game reviews and rule explanations, and he's currently Professor of Game Design and Development at Wilfrid Laurier University in Brantford, Ontario and the director of the Brantford Game Network game lab (BGNlab). Over the past couple of years he's spent a lot of time researching escape rooms, and in March 2016 for Analog Game Studies, Nicholson compiled an overview of six precursors of escape rooms — such as point-and-click adventure games, adventure game shows, and live-action role-playing — that have fed the recent growth of escape rooms as mainstream entertainment.

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