![Links: Faidutti on the Culture of Game Design, Solis on Idea Stealing & Wired on Sites You Should Follow (Hint, Hint)](https://cf.geekdo-images.com/VddT3KAN7bA01vjYKEaFfQ__original/img/9CN3m8V6_MHJ8vEMKRm6k4VjnP8=/0x0/filters:format(jpeg)/pic1758196.jpg)
Hardly cosmetic, the changes introduce a whole new animating ideology to a game created to critique, not celebrate, corporate America. Contrary to popular board game lore, Monopoly was invented not by an unemployed man during the Great Depression but in 1903 by a feminist who lived in the Washington, D.C., area and wanted to teach about the evils of monopolization.
• Designer Daniel Solis has been posting game rules, from finished to untested and at every stage in-between, on his website, and on OpenSource.com he answers the question that he hears more often than anything else: "Aren't you afraid someone will steal your idea?" An excerpt:
Let's get zen for a bit. If a game goes unplayed, is it still a game? Is it only a game while being played? These are the questions I have for you if you're more concerned about jealously guarding your precioussss instead of actually putting it in front of as many people as possible. Your idea is not a game. Only your game is a game. Even then, it's only a game if people are playing it. That means you have to actually make prototypes, write rules, and face the social awkwardness of asking strangers to play this thing with the added caveat that it may not even be fun. That is what will make your idea valuable. And guess what? When the game is fun, the victory will be so much sweeter.
• I feel weird mentioning this, but here goes: In mid-August 2013, WIRED magazine posted a media round-up titled "101 Signals", describing this round-up as "[T]he Only Sources You Need to Stay Informed" and "WIRED's essential reads and feeds for staying current on business | culture | design | security | science | technology". (You know this quote is from WIRED as it uses the vertical bar for punctuation instead of a comma. Très futuristic.) The "Culture" section of "101 Signals" includes this header – "Culture is in a state of constant flux. And if you don't know what's happening today, you're outside of it. From music, to film, to comics, to games, these are some of our favorite resources for staying au courant." – in addition to the following:
Geez, I'm blushing here. Thanks for the kind words, anonymous WIRED editors!