Links: Designing for Aztecs, Mayfair Goes Exclusive (Sort of) & IELLO Says Thanks

Links: Designing for Aztecs, Mayfair Goes Exclusive (Sort of) & IELLO Says Thanks
Board Game: Aztlán
• In his Headless Hollow blog, illustrator/graphic designer Peter Gifford, a.k.a. Universal Head, details his design process for the Ares Games release Aztlán. An excerpt:

Quote:
The starting point is always the logo. The game is based on the mythological land of the Aztecs, so I went for a monolithic feel, enhanced by some photographic stone textures of Mayan ruins I had taken many years ago during a trip to Mexico. I wanted something bold and readable and reflective of the shapes of Aztec ziggurats, and the typeface Recovery worked well as the basis for the logotype – strong and evocative, yet with a contemporary edge. My only "design indulgence" was the placement of the accent over the A, which cuts into the letter below it.
Tons of photo reference – that's something I've always noticed about artists. They're taking photos constantly, in addition to acquiring reference books for subjects across the board.

Board Game Publisher: Mayfair Games
• U.S. publisher Mayfair Games has signed two exclusive distribution agreements, but they're not with one of the usual suspects: Alliance Game Distributors or ACD Distribution. Instead one such agreement is with The Next Step Trading for distribution in South Africa, while the other agreement is with Esdevium Games for distribution in the United Kingdom hobby retail network. From the press release announcing one of the agreements: "Management at Mayfair Games foresees a future bright with opportunities for national campaigns with coordinated outreach and events. With the advent of streamlined, focused distribution to the hobby trade, Mayfair anticipates continued direct support of the hobby retail channel through the MAR program and other means."

• In a reversal of his July 2012 announcement of exclusive distribution through his own website, Amazon.com and Game Salute, Michael Mindes from Tasty Minstrel Games has announced that TMG will once again be available through traditional distributors. From the announcement: "All TMG products will be available through regular distribution channels if those distributors will have us. And I hope that they will. Distributors will be able to obtain our games through our long-term and wonderful partner PSI, who has been here for me through every dumb thing I have done. I am glad to be out of the business of worrying about how to improve the hobby board game ecosystem."

Board Game: Trains, Planes & Automobiles
• In his latest monthly interview, Dennis at Bellwether Games interviews Paul Owen, designer of the 2011 release Trains, Planes & Automobiles from BlueSquare Games, and he offers this advice for prospective designers:

Quote:
Admittedly, I was ridiculously lucky to have an acquaintance with a gaming company that had just starting looking for designs in the exact genre that I had just completed a prototype for. But I would say that the thing that helped was having established the casual relationship in the first place – just walking up to the booth, saying "hi", explaining that you're a designer with one or more projects in work, and would like to know about the kind of games they might be looking for, what their philosophy is on accepting new designs from freelancers, that kind of thing. So, while looking neither pushy nor desperate, just building the relationship helps. Even if you're not ready to make a pitch yet.

In my case, the relationship was face-to-face, but in today's fast-moving and far-reaching blogosphere/twitterverse, designers can establish relationships and at least some notional name-recognition among publishers virtually. I'm beginning to see that an amateur designer with a quality blog or other social media platform can establish a presence even before he or she is ready to approach a publisher with a project – and in fact, it's a good way to distinguish oneself so that a prospective publisher might be more willing to look at something if they recognize the name behind the design.
• In response to King of Tokyo winning several Golden Geek awards, Matthieu Bonin at IELLO passes along this "thank you" note:

From gallery of W Eric Martin

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