Links: Czech Designers, Thor's Hammer, and Our Family Plays Games on Social Media

Links: Czech Designers, Thor's Hammer, and Our Family Plays Games on Social Media
From gallery of W Eric Martin
• Mik and Starla Fitch of Our Family Plays Games were featured in the documentary film The First Twenty: Social from Dehanza Rogers, a film on activism and Black cultural identity that debuted on May 10, 2022 and that explores "the role of social media as a source of joy, pain, and transformation".

The title "The First Twenty" refers to the first twenty years of the 21st century, and this film series is hosted by ALL ARTS. You can watch a 30-second preview of the show or a minute-long excerpt of Mik and Starla's interview or of course the entire film via the ALL ARTS app.

From gallery of W Eric Martin
Screenshot from the preview

• On April 28, 2022, the Fort Leavenworth Lamp, a publication of the U.S. Army installation at Fort Leavenworth in Kansas, published an article titled "Board-based wargame used for CGSC elective". Here's an excerpt from that article:
Quote:
Sustainment students from the Command and General Staff College used a board-based wargame to practice principles of sustainment in their elective class April 22 at the Lewis and Clark Center.

From gallery of W Eric Martin
Image: Dan Neal/Army University Public Affairs

The game, Thor's Hammer, (not related to the commercial e-game of the same name), set in Norway and Sweden, was designed by game-design students at Georgetown University in cooperation with the Department of Sustainment and Force Management at CGSC. CGSC's Department of Simulation Education assisted in the design and development of the game...

During the after-action review, students pointed out some game issues such as the game favoring defense over offense and allowing for regeneration of units that could not be regenerated in the field. They were also able to see how the game reinforced the principles of sustainment, principally anticipation, survivability and integration, and how during the game they changed the priority of supply or priority of support to adjust for game events.
From gallery of W Eric Martin
• In a column on ICv2, Paul Alexander Butler, owner of Games and Stuff in Glen Burnie, Maryland, wrote about the rising price of miniatures and how not all price increases are the same. An excerpt:
Quote:
My store Games and Stuff is fairly miniatures-heavy; minis and related paints and accessories account for over 25% of my overall sales. We carry a lot of miniatures lines and probably too many paint lines. However, those customers that are the traditional wargamer/hobbyist types (i.e. competitive players and serious modelers and painters) probably spend on average more money than any other category of customer. It's highly unlikely a new gamer is going to come into your store and want to dip their toes into something like The Horus Heresy. That's a hobby product for a hobby customer. In some respects, that end of the minis market has a fair amount of tolerance with regards to price increases. Games Workshop has been raising prices near yearly for ages, and I only see more units moved each year.

What's more complicated is the matter of WizKids. I don't even think of my average D&D Nolzur's or Pathfinder Deep Cuts customer as a "miniatures" customer, but as an "RPG" customer. And as such, they're looking for different things from a miniature product. Usually, it's price, convenience, and a certain grab-and-go functionality.

So far, those latter two points are winning against rising prices, but they won't forever.
Czech Games Edition hired Eleni Papadopoulou from Cardboard Rhino as an in-house content creator, and during a CGE retreat she interviewed Vlaada Chvátil, Tomáš Uhlíř, Adam Španěl, Ondra Skoupý, and Elwen & Mín to get them to answer frequently asked questions, starting with how to pronounce their names:

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