• U.S. publisher Tasty Minstrel Games is looking to hire a few individuals to work as project manager, marketing manager, art director and iOS code writer.
• From The New York Times, via Reuters: "Hasbro Cuts 170 Jobs, Mostly in U.S. and Canada" – "Hasbro Inc is cutting about 170 jobs as the second-largest U.S. toy company tries to recover from sluggish sales during the holiday season... The maker of Nerf foam toys and Monopoly board games suffered from weak post-Thanksgiving demand, especially for its games and puzzles, in the United States and Canada." (HT: Brian Leet)
• For another angle on ye olde online vs. brick-and-mortar store discussion, I thought I'd throw out a couple of links to articles about what it's like to work inside a fulfillment center for online retailers. To be clear, the authors and workers are not talking about work done on behalf of Thoughthammer, Spiele-Offensive, Funagain, Le Valet d'Coeur or any other dedicated games etailer – but Spencer Soper's "Inside Amazon's Warehouse" for the newspaper The Morning Call does relate to one online seller of games that does business around the world. An excerpt from this September 2011 article:
"At the beginning, I thought I was doing really well," he said. "I never missed a day, was never sick, never came in late. I was the model employee. But after a while, I could only achieve a certain rate and I couldn't go any faster. It was just brutal."
He said he was expected to pick 1,200 items in a 10-hour shift, or one item every 30 seconds.
The warehouse is organized like a library. Bins labeled "A" were on the floor. Dim lighting in the warehouse in which he worked made it difficult for him to find items stored in the low bins, especially novels with script titles or CDs with small writing, he said. Often, he got on his hands and knees to find things in the low bin, and would crawl to other bins rather than continuously stoop and stand, he said.
"The worst part was getting on my hands and knees 250 to 300 times a day," he said.