Links: China in Venice, Fresh Blood for Red November, Adam Sandler in Candy Land & a Top Prize for Poop

Links: China in Venice, Fresh Blood for Red November, Adam Sandler in Candy Land & a Top Prize for Poop
Board Game: China
• Designer Michael Schacht continues his "12 months of China" project on his online gaming website with implementations of the China gaming system in the Soviet Union (which debuted in January 2012) and in Venice (which goes live in February 2012). What's more, Schacht has now made these new China game boards available for download via the China page of his website. (Click "expansions" under the Downloads header, then arrow right to the second page. A ton of stuff awaits the curious!)

• Schacht has also posted downloadable versions of the Ferris Wheel for Coney Island (here), the promotional scoring card for Gold! (here) and board #20 for Valdora (here).

• Designer Fredric Moyersoen has published new cumulative sales totals for Saboteur, noting that 130,000 copies of the game sold in 2011 – twice as much as in 2010 – bringing the cumulative sales tally up to 480,000. (Moyersoen includes sales of Saboteur 2 in this total, which is somewhat justified given that some versions of that title include the entire game, despite others having only expansion cards.) The game is available in 21 languages, and the top-selling countries/regions are France, Germany, Benelux(!), the U.S. and the Baltic States(!!). Lots of love for the game in those smaller countries...

Board Game: Red November
• Designer Bruno Faidutti has posted approvingly of twenty special characters for Red November, each with a unique special ability, that blogger Dylan Brooks created and posted (PDF) on his personal blog. Says Faidutti, "They are really well designed."

WizKids is looking for game designers and developers who, if selected, would be willing to pitch a game concept for a licensed property or work to develop and balance someone else's game. Details at the link above.

• Publisher AMIGO Spiel is profiled in the German-language op-online. Interesting details from the article: Wizard has sold more than one million copies; the average time from concept to finished product is two years; and AMIGO reviews roughly one thousand concepts each year to then consider 250 playable prototypes, which eventually get narrowed to 20-30 releases in a calendar year.

Doggie Doo, aka Kackel Dackel, received the "Game of the Year" award from the British Toy & Hobby Association at the start of the British International Toy Fair in late January 2012. This press release states the award was based on "sales success", but I'd like to think that the members of the BTHA each individually thought they were being funny by voting for Doggie Doo only to later discover that they had collectively celebrated a game in which you collect dog feces. Brilliant!

• From JustJared.com, we find that Adam Sandler might be producing and starring in a Candy Land-based movie. As Columbia Pictures president Doug Belgrad helpfully noted in that item, Candy Land is more than a mere game – "it is a brand that children, parents and grandparents know and love". Ah, yes, and don't we all think about going to the movies on Friday night while saying, "I can't wait to see more of that brand that I know and love!" (HT: Dale Yu)

Board Game: Koekie Loeren
Cookie Disco (aka, Kookie Loeren) is available for online play – both real-time and with an AI – at BoardSpace.net. I won't link to every online implementation of a game, but for a design titled "Cookie Disco" I am powerless to resist.

• To follow up on the previous item, Cookie Disco has somewhat Hive-like play with the cookies sliding around the exterior of the main cookie mass, and coincidentally Hive itself has something newsworthy about it. From February 9-15, you can download the iOS Hive app for free. Why? A newsletter from Gen42 Games explains that while it's ready to release an updated version of the game, the developer account has changed, meaning that previous buyers would not be able to update their app for free. Thus, everyone benefits! (That same newsletter also mentions that Hive now has a distributor in Iran, and surveying that distributor's website is a nice counterpoint to the portrayal of that country that some politicians put forward. Oneness through gaming...)

• The nominees for As d'Or 2012 are up on TricTrac.net, and they are pulled from every spectrum of the gaming rainbow: Cubulus, Mansions of Madness, Troyes, Animal Upon Animal: Balancing Bridge and eight more. I don't know how anyone could possibly handicap this award.

Mental Floss rounds up 26 life-sized versions of board games. No Agricola unfortunately...

• The always interesting Chris Farrell has rounded out his end-of-the-year round-up of what's good and what's not by surveying the field of wargames. Previous posts covered board games and role-playing games. An excerpt from his board game report:

Quote:
This year is the first time I have ever felt fundamental disquiet about the broad direction in which things are heading, at least from the point of view of the sorts of games I like. I think there are a few reasons.

First, obviously, is the slow exit of Reiner Knizia, Klaus Teuber, and Wolfgang Kramer from the scene.... In a hobby dominated by a cult of amateurism, these three seasoned professionals have been the go-to guys for good games that push the state-of-the-art for almost twenty years, and nobody as yet is stepping up to fill their shoes.

Secondly is the apparent implosion of Fantasy Flight, the most significant publisher of hobby board games designed and sold in America.... Their output is of course rather large – 2011 releases fill two pages of search results on BoardGameGeek – but everything I played this year was completely derivative and dire, well beyond even my jaded expectations of mediocrity.... [Editor's note: Yikes!]

Thirdly is the maturation of Kickstarter.... Kickstarter can fill an important role, mitigating the risk of publishing narrow-audience or avant-guard games or helping establish companies that have a clear but untested vision. But we are already a boutique market that I believe cannot afford the pressures of a thriving vanity segment – a segment that was probably already too large before Kickstarter. The stuff that Kickstarter has funded so far has not been novel or risky. To the contrary, it's been entirely derivative, conservative, and well-served by existing publishers, a veritable cornucopia of vanity projects. To the extent that Kickstarter is used to fund endless new worker placement or deck-building games, its sole function will be to offload risk from publishers to customers, and the primary risk being offloaded is that the publisher won't do its job properly.

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