• ICv2 also has two items on The Avengers: Mighty Battle movie tie-in game coming from Jakks Pacific and how game components in such tie-ins can give away plot points in the movies to those who know what they're looking at.
• Cranio Creations has released six new maps for Escape from the Aliens in Outer Space: four being user-generated maps submitted to the publisher and the other two coming from the game's designers.
• As a counterpoint to "[n]early 100 years of questionable games in the pages of PopSci", which I linked to in a previous links round-up, here's a piece from Popular Science that explores the still-very-new-to-some-people "German-Style Board Game Revolution". (HT: Karim Chakroun)
• While not specifically game-related, Piotr Czerski's essay "We, the Web Kids" struck a note with me, partly due to this section–
Then this section, which mirrors my thinking about games and so much else in the world:
This isn't bad, of course – merely different than what's come before. When I was my son's age (and admittedly even into my teens), I had no experience of the world at large. My family didn't travel, we never ate "ethnic" foods, we didn't watch non-American movies, and I knew nothing about other countries beyond a bunch of names and their residents' crazy-sounding jabbertalk. My son, on the other hand, can already identify a handful of countries on the globe and name the languages they speak; he's watched kabuki shows and karate demonstrations and much more online; he's met and spoken with multiple people from outside the U.S. thanks to student exchange programs; and yes, he plays games from designers who live far, far away. That web essence of connection, of reaching out to find exactly the things that you want to experience, has transformed my ability to see the world and my place in it – and naturally that experience is transforming him as well, just at a much earlier age.
And what will he be marveling at when he thinks about what his offspring are experiencing? I can't even fathom...