Knizia Game Round-up: Traveling the Silk Road into Bavaria and on to Doomsday

Knizia Game Round-up: Traveling the Silk Road into Bavaria and on to Doomsday
Board Game: Battle Line
Board Game: Battle Line: Medieval
Original and new look
Here's another "inbox clean-up" post, this time with each item featuring something from the greatest living game designer:

• In early December 2019, U.S. publisher GMT Games shipped Reiner Knizia's Battle Line: Medieval to backers of its P500 preorder campaign; GTS Distribution anticipates making this title available to retailers via distribution in Q1 2020.

Battle Line: Medieval features gameplay identical to Battle Line — which GMT describes as "our #2 all-time best-selling game" — with new artwork by Roland MacDonald. For those who haven't played, in Battle Line two players compete for control of nine flags on a battlefield, with a player winning the game by claiming any five flags or three adjacent flags. Players alternate playing cards, with most cards featuring a colored number from 1 to 10. At most three cards can be played on each player's side of the flag, and a player can claim a flag by playing the better poker-style hand or by proving that the hand they've played cannot be bested by the opponent. Tactics cards provide surprise effects.

• In July 2019, Knizia tweeted the following:


Wait, what? Nine games published through Süddeutsche Zeitung? And here we are with only four of those nine in the BGG database: Rechen Fuchs, Sprücheklopfer, Verfünft! and Wirbelwörter. Quick, to the BGG submittinator!

For those who don't know, Süddeutsche Zeitung is a daily newspaper published in Munich, Germany, and Knizia lived in Munich for many years (and has recently moved back to Munich). I don't know how this game series originated, but it highlights Knizia's efforts to place games with as many publishers — and in front of as many people — as possible.

Oh, and don't bother submitting the 2015 release Würfel Poker because as soon as I saw it, I knew I had to add it to the database to complement the game listed above:
Quote:
Würfel Poker plays similarly to Knizia's Schotten Totten, except that players are making mini-poker hands based on die rolls instead of played cards.

Each player has nine dice and three fields in which to place three dice, with those fields facing off against the opponent's fields. On a turn, a player rolls three dice, then commits one of those dice to one of their three fields; once a field has three dice in it, that field is full.

Once all nine dice have played by both players, they compare the strengths of their die combinations in opposing fields. The best combination is a three-of-a-kind, with three 6s beating three 5s, which beats three 4s, and so on. The next best combination is a straight, followed by a pair, followed by a single die, with higher numbers beating low ones in each of these combinations, e.g, a combination of 5-5-2 beats 4-4-6.

Whichever player wins two or three fields wins the game!
Board Game: Würfel Poker

Board Game: Einsteins Einmaleins
Board Game: Circus Flohcati
• That nine-game array above doesn't even include Knizia's Einsteins Einmaleins ("Einstein's Multiplication Table"), a Süddeutsche Zeitung release from 2018 that challenges players to create interlocking mathematical formulas quickly.

Oh, and in May 2019 Süddeutsche Zeitung released a Bavarian-specific edition of Circus Flohcati titled Sakradi that I feel compelled to acquire, even though I already own a couple of versions of the game. Who can resist a well-dressed wiener dog?!

Board Game: Circus Flohcati

Board Game: Silk Road: Merchants of Silk Road
• In January 2019, Sugoroku-Kozo posted an overview of the DICE CON TOUR event they attended in mid-January, and hidden in that report is a brief overview of a Knizia title that looks somewhat Tutankhamen-esque, but with a spatial element as well as a movement-determining die roll.

Here's an overview of the gameplay in Merchants of Silk Road, which is for 2-5 players ages 6 and up from 多元智能文化 (Multi-intelligence Cultural Communication):
Quote:
In Merchants of Silk Road (之絲路商人), players lay out all of the tiles in a single, snaking line, with the tiles being 1-6 squares large (in various sizes from 1x1 to 2x3). Each player has an individual game board with 24 empty squares on it in a 4x6 grid.

On a turn, the player whose camel is at the back of the line rolls a die. This player either accepts this result, moves their camel forward this many spaces on the path, and takes the tile their camel would land on and places it in their grid OR passes; if the player passes, then the player whose camel is next to last can take this die roll instead, with the original player rolling the die again.

Whoever first fills their grid wins!
From gallery of W Eric Martin
Image from Sugoroku-Kozo

Knizia expert Laszlo Molnar notes that this title appears to feature the same gameplay as 2009's Gelini Nightlife, but with a 4x6 board instead of a 5x5 board.

• In case that's not enough Knizia for you, here's an interview with RK published in June 2018 by Ben Maddox, who runs the podcast 5G4D, that is Five Games for Doomsday in which guests — aside from answering other questions — name which games they would save in the event of an apocalypse.

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