On February 17, 2022, Kickstarter updated its FAQ to address some of the questions raised since its announcement. Here's the first question as an example of what you'll find on that page:
The first thing to know is that Kickstarter's mission remains the same: Kickstarter exists to help bring creative projects to life.
We know there's a bigger world of creative projects than are currently supported by Kickstarter and we want to tackle the longstanding challenges holding the crowdfunding model back. Over the last decade, we've identified many challenges, including:
• Backers aren't sure they'll get their rewards (backer distrust)
Data confirms what we know anecdotally. Many backers have negative experiences with crowdfunding, most often because project rewards are late, below expectations, or not fulfilled at all. This risk prevents more backers from supporting creative work.
• Many projects struggle to reach all potential backers (low project distribution)
The typical funded Kickstarter project right now receives about 25% of its funding from backers who find the project through Kickstarter discovery channels, such as our project discovery pages, recommendations, newsletters, and social media. Creators bring their own audience, and also benefit from the networks of fans and supporters already on Kickstarter. This is one of the biggest reasons creators come back to Kickstarter again and again. Even so, we know we can do more, especially for smaller creators who are launching their first project, don't have a large existing audience, or don't benefit from a big budget to promote their project.
The world of people who would enthusiastically support a project extends well beyond a creator's network and Kickstarter's existing user base. But right now it can be hard or expensive to reach potential backers beyond these groups. When a creator considers crowdfunding, they should feel confident that they can reach as many interested backers around the world who would want to support them.
These are just two of the core challenges we've seen with crowdfunding, but we know there are more (e.g. difficulty in building a compelling campaign, and struggles with pledge management and fulfillment). While we continue to work on solving these challenges ourselves, we hope that engaging with our users and empowering an ecosystem to define, prioritize, and develop solutions to these core challenges will allow many more creative projects to come to life.
Or, in the case of the project distribution challenge, what if a small percentage of Kickstarter's fees went to project referrers or apps that helped campaigns find new backers?
For example: A newsletter or an app could be designed on the protocol to find animation fans in a specific country. When they help animation projects reach more backers, they get a percentage of Kickstarter's fees. Any time a project launches on the protocol it could be listed on multiple platforms (some specific to relevant niches), helping it reach more backers.
On February 18, 2022, The Beat published an interview with Kickstarter COO Sean Leow that does not clarify the situation. Here's a quote from Leow that builds on what I've quoted above from the FAQ:
Leow talks about potentially outsourcing the handling of funds ("There is definitely a world where, with a protocol, we aren’t processing the payments") and campaign data can be published through a blockchain so the creator can use it (but I would imagine this is possible now without a blockchain, yes?) and how Kickstarter hopes to win back project creators who have left due to Kickstarter's blockchain plans: "It's up to us to win back her trust and the trust of people that have left the platform and show them that we're going to continue to invest in our current platform as it is now, where there are lots of things that we need to fix. That is the majority of our effort at Kickstarter."
The main problem I hear from game publishers about Kickstarter is that the moderation tools do not work, which means that someone can back a project for $1, then post negative and unhelpful comments non-stop with no way for a publisher to eject that person. I've heard this comment from publishers for years.
From the way Leow talks — "I'll admit that I'm not the technical expert on this" — it doesn't sound like changes, whatever they might be, are coming to Kickstarter anytime soon. Here's another excerpt:
If problems like this cannot be solved, and the advisory committee recommends you don't continue, would Kickstarter abandon blockchain? Or is the advisory committee more focused on how to use blockchain in the most efficient way, rather than if it should be adopted?
LEOW: Maybe somewhere in-between? The net benefit to our users and our mission needs to be clear, otherwise we would not adopt this. There's a long period of exploration that we need to get to before we can prove that out and feel confident.
And that's what the Advisory Council is for — to challenge and to say these are really serious issues that need to be solved. And we need to come up with the right answers for those. I don't think that we're expecting to have the advisory council vote one way or another, they're part of helping us solve the problems that we laid out in the FAQ. I don't know if reversibility was in there. But we have a long list of problems that we think are our risks and challenges with this approach. And it's on us to work through those in the coming months and years to feel like we're going to get to that net benefit for the system.