Kevin Wilson Invites You to Be Awesome in His Kingdom

Kevin Wilson Invites You to Be Awesome in His Kingdom
From gallery of W Eric Martin
Mock-up cover
Even with many other games already announced as forthcoming in 2015 — including designs based on Orphan Black and The Godfather — the publishing partnership of IDW Games and Pandasaurus Games has yet another title due out in the middle of 2015, this one being Awesome Kingdom: The Tower of Hateskull from designer Kevin Wilson. Here's a rundown of this 2-4 player game:

Quote:
Awesome Kingdom: The Tower of Hateskull is a lightweight, fast and funny dungeon-crawling card game in which players compete to be the most awesome hero after three days of adventuring.

Players enter the dungeon as one of eight epic characters, such as the Ragebarian, Prestidigimancer, or Paladude, with each character being bestowed with an appropriately amazing ability. The dungeon is formed out of a circle of dungeon wall tiles, with dungeon cards filling most of those spaces and heroes filling the rest.

A day lasts three turns, and on a turn, you play an action card from your hand, normally moving your hero around the circle of cards (skipping over other heroes) and claiming the card on which you land, which could be treasure, a monster (which wounds you before you defeat it), a trap, or even a magic item. Cards are worth various amounts of awesomeness, and you want to be the most awesome hero at the end of the third day.
The game includes 110 cards as well as cardboard tokens for wounds, coins, and dungeon walls and a cardboard standee for each hero.

Wilson describes the game as being a filler, a design "that's closer to something like Guillotine than something like Descent", with a four-player game taking 20-30 minutes.

Says Wilson, "I really enjoyed coming up with the cards for the game, which are based off the gonzo D&D campaigns I ran when I was little, back when being awesome was more important than realism. The heroes are all over-the-top things like the Ragebarian, who can shake off the effects of wounds, or the Prestidigimancer, who makes magic items more awesome and can mess with other heroes who move past her on the board. You might fight the Enchantovorosaurus, find a piece of the Stick of 6 Parts, get lured in by Adventurer Bait, or retrieve the World's Smallest Violin, which is worth an extra 10 awesome if you end the game in last place."

Awesome Kingdom: The Tower of Hateskull is scheduled for release in July 2015.

Board Game: Awesome Kingdom: The Tower of Hateskull

Related

Game Overview: Ascension: Dawn of Champions, or (I Can't Get No) Matching Factions

Game Overview: Ascension: Dawn of Champions, or (I Can't Get No) Matching Factions

Apr 15, 2015

Ascension debuted in 2010 as part of the first wave of deck-building games in the wake of Dominion's ground-shifting onslaught on the gaming public, with Thunderstone (Dominion in a dungeon),...

Upcoming Games Teased at the 2015 Gathering of Friends

Upcoming Games Teased at the 2015 Gathering of Friends

Apr 15, 2015

For those who don't know, the Gathering of Friends is an invite-only game convention that designer Alan R. Moon started in 1990, and while the convention was indeed a gathering of friends when it...

Links: Legal Trouble for Cards Against Humanity, Thirty Years of Knizia & Haiku Winners

Links: Legal Trouble for Cards Against Humanity, Thirty Years of Knizia & Haiku Winners

Apr 14, 2015

• On Bangor Daily News, Abigail Curtis reports on apparent zoning violations by the owners of Cards Against Humanity for "installation of a platform, shed and safe within 22 feet of the...

Days of Wonder Lays the Groundwork for City Mania

Days of Wonder Lays the Groundwork for City Mania

Apr 13, 2015

City-building is a common theme for game designers and publishers, and it's easy to see why: Due to their familiarity with the subject matter through its omnipresence in the world, players can...

Time Stories Is Waiting in the Wings

Time Stories Is Waiting in the Wings

Apr 13, 2015

I've talked about Manuel Rozoy's Time Stories a lot since October 2012 — including four published previews — and during that time the publisher has changed from GameWorks to Space Cowboys....

ads