Race to the Rhine: Keep'em Rolling is a new edition of 1944: Race to the Rhine, from designers Jaro Andruszkiewicz, Waldek Gumienny, and Yves Roig, which includes new artwork and components, new modules and content for adding a 4th player and for solitaire play, in addition to the Red Ball Express mini expansion.
Here's a tad more detail from the publisher on what you can expect in the new Keep'em Rolling edition of 1944: Race to the Rhine:
Keep’em Rolling contains the complete 1944: Race to the Rhine game and:
Red Ball Express, a mini-expansion that reduces randomness in the gameplay and introduces new elements to the game: bad weather and the much-feared threat of a German counteroffensive.
Anvil, a module introducing a 4-player game. The fourth player takes on the role of Generals Jacob L. Devers and Alexander M. Patch, commanders of the Allied landing operation and invasion of Provence in Southern France in the late summer of 1944. He has to face new challenges and threats, including the withdrawal of undermanned and underequipped but still very formidable German Army Group G and the alteration of operational goals with the joint Franco-American liberation of Alsace in mind. The module also contains new intermediate goals for the three original commanders.
Bretagne, an independent solo game played on a separate board. The player takes on the role of General Troy Middleton, commander of the U.S. VIII Corps. His race is not to the Rhine, but to the ports of Brittany, which he has to capture before Germans can fortify their positions and destroy the harbor facilities. Heavily fortified cities of Brest, Lorient, Saint-Malo, and Saint Nazaire will not be easy to overcome, and the mobile and dangerous German Kampfgruppe won’t just stand idly in the face of an American advance into Brittany. Fortunately, the French Resistance is nearby to render its assistance.
Here's a detailed overview of U-BOOT: The Board Game from the publisher:
Each of the four roles entails unique responsibilities, encouraging the players to develop an efficient communication scheme and use genuine navy terminology. The Captain oversees the completion of mission objectives, supervises action point costs, and is responsible for the crew's morale. The First Officer operates the companion app, manages the flow of information, and takes care of the crew's health. The Navigator steers the submarine by setting its course and depth, but also updates all the essential information on the strategic, and the tactical map. Last, but not least, is the Chief Engineer, who is responsible for the engines, repairs, as well as other mechanical implements on board of the U-boat (such as the ballast tanks, weapon systems, etc.). At the same time, each of the four officers commands his own group of crew members by issuing orders within a worker placement system.
The idea behind the companion app is to deliver a real-time, realistic gameplay experience. To that end, the app features the most essential instruments of the u-boat (such as the periscope, the hydrophone, and the Enigma, among others). Rest assured, however, that the vast majority of gameplay traditionally takes place on the game board, with the instruments revealing otherwise hidden information, and the app requiring only certain data (such as the U-boat's course, speed, etc.) in order to generate an adequate A.I. response of the enemy force. It is also responsible for all the ambient sound effects, thus immersing the players even deeper into the claustrophobic interiors of the type VII C. But fear not! With open & play being a design priority, you will be launching torpedoes in no time, thanks to streamlined rules, video tutorials, and variable difficulty levels for each player.
From quick skirmishes, through full combat missions, to an all-out campaign, UBOOT: TBG will let you conduct submarine operations in all major naval theatres of the 2nd World War. Success of these missions hinges on the completion of various tasks delegated to the crew by the Oberkommando der Kriegsmarine (German Navy HQ), which include patrol duty, ambushing convoys, laying mines in enemy waters, and many more! Each mission will require the players to adopt various strategies and different play styles in order to successfully complete it, and the companion app will generate a detailed report at the end of each game session (evaluating player efforts, and possibly awarding decorations, promotions, etc.). That is, if the U-boat makes it back home...
The stage is set and the crew is awaiting your orders. Do you have what it takes to command the Kriegsmarine's finest? Hunt or be hunted, as you brave the stormy seas of the greatest conflict in history!
In Henry: The Agincourt Campaign, 1415, 1-2 players, representing English and French forces, levy their forces, manage logistics, and clash in the legendary Battle of Agincourt.
Here's an overview from the publisher describing the historical background and elements of the gameplay:
The English player will build their army at the outset of the game, and in doing so set their victory conditions based on these choices, and then begin their campaign. While the English march through Normandy, the French Nobles will need to rapidly respond by levying their forces and navigating the internal court politics of their ongoing civil war between the Armagnac and Burgundian factions. Then, once ready for battle, the French will attempt to hunt down and prevent King Hal and his happy few from returning home.
The Levy & Campaign system offers us something more focused on the human element. Humans need to be fed, and that food needs to be both secured and transported. Without that, even the greatest of armies will fail. Henry endeavors to lift the veil of the mythology of the Battle of Agincourt to offer a more detailed look into the circumstances that created the legend.
In 1066: Year of Destiny, 3 players take on the roles of historical figures vying for the crown following the death of Edward the Confessor in January 1066. In more detail from the designer:
The players fulfill the roles of Harald Harada, Harold Godwinson and William of Normandy. The game is split into 4 phases each of which is designed to illustrate a key component in determining who takes the crown.
Firstly, there is a Pre-Invasion Political Event phase (PIPE) which is designed to showcase the political intrigue that took place prior to the death of Edward. During this phase the players can gain additional support from other leaders and regions and, crucially, they can gain additionally legitimacy from various monarchs, religious bodies and events. Many events are outside their control; death of the Aethling, Scandinavian Wars and the activities of Tostig but they will also be crucial. This simple game preamble will provide an infinite variety of starting points to be played out on the map itself. In addition this phase can be a time of acquiring operational and tactical chits to use advantageously later.
Legitimacy is central to the game. Unless a player gains an automatic victory, then a players legitimacy level will be key in determining who has won the war. As well as during the PIPE phase it can also be changed by winning and losing battles and by taking controlling of areas on the map.
However, before the Operational phase there are the perils of the sea crossings. When to sail is a crucial decision by both William and Harada. Go early and the weather should be kinder, go later and you can recruit more troops. Lady luck, in the form of stormy seas can destroy the best laid plans, in addition the prevailing winds can prevent you invading, even when you are ready to go (as occurred to William). If a crossing goes badly wrong, or you lose an early decisive battle your claim lies in shreds. Don’t despair – ‘Become a Dane’. A player can abandon their attempt, as William or Harada, and instead take up the cause of Sweyn of Denmark and try and gain the throne for the Danes (they historically invaded in 1069). It won’t be easy winning as the Danes but it means you are still in the game.
The first week in September is a dangerous time for Harold as the Fyrd stand down to collect the harvest. Is this the time to strike? Will the weather conditions be in your favour?
In the operational phase, players move around the map of England to gain control of areas and improve their legitimacy, as well as deciding when to strike to win a decisive battle against one of the two opponents. The operational phase is a real ‘rock, paper, scissors’ problem. How to square the problems of keeping your forces concentrated to win battles, spreading them out to take control of areas whilst keeping them feed without turning areas into wastelands.
When battle is joined them the action is transferred to a battle board where the individual characteristics of the differing armies is highlighted. The longer you stay on the battlefield the bigger the loss if you are defeated; often the losses from pursuit are greater than the losses from the battle itself. Winning and losing battles result in big legitimacy swings which can decide the game.
Never before has this iconic campaign been gamed with all four key facets illustrated (politics, invasion, operational campaign and battles).
There are a number of very good battle games, but not much for the operational phase and nothing showing the political interplay or the perils of the sea crossings themselves.
The victory conditions for each player differ slightly, requiring differing strategies for each side. Sweyn of Denmark is waiting in the wings. If no one ‘Becomes a Dane’ then the system takes over the game system and will determine if he arrives or not. Leave London inadequately protected and he will take it, and without it, neither William or Harold can win a decisive victory.
The game is easily playable in a single session (4-5 hours)
4 Kings 1 Crown – have you got what it takes to become the undisputed King of England.