Jolly Roger Games Brings You Pirates, Dinosaurs & Vacations

Jolly Roger Games Brings You Pirates, Dinosaurs & Vacations
Board Game Publisher: Jolly Roger Games
Jim Dietz at U.S. publisher Jolly Roger Games has passed along an update of games in progress at JRG.

Artist Josh Cappel has been busy working on Pirates vs. Dinosaurs from designer Richard Launius (Arkham Horror, Defenders of the Realm), which Dietz first announced in June 2010. JRG is taking preorders for the game at $30, while the final price upon release will be in the range of $45-50. Here's a game description:

Quote:
Players control pirate captains and their cutthroat crews, and each player has partial knowledge of the whereabouts of buried treasure on a forgotten Pacific island.

The catch? They don't know the island is the final home of dinosaurs, survivors of millions of years, and they aren't happy to let outsiders explore their island. Of course, the pirates also don't know that the island is sinking or that other pirates are looking for the same treasure. Who will get away with the most loot and become the pirate remembered by history?

Before the game, players outfit themselves with a variety of crew, weapons, and gear before choosing the section of the island that they will explore, knowing that the jungle takes longer than the beach as they look for their parts of the map. The search can be interrupted as other players play dinosaur (and other) cards to cause mayhem and carnage. Once the treasure is located, players draw treasures from a bag, looking to avoid the pirate ghost and island sinking events to return safely to their ship. It's all a question of how far they'll go in pushing their luck...
Dietz says that publication of Pirates vs. Dinosaurs will commence once 150-200 preorders have been placed, akin to the process he used for Founding Fathers.

The next game on the JRG list is Family Vacation from Philip duBarry (Revolution!), which is for 2-6 players, ages 7+, with a playing time for 30 minutes. Here's a game description from the designer:

Quote:
Your family wants to have the best vacation ever! Your goal is to visit various cities and famous attractions all over America to increase your family’s happiness and collect bonus points. The player with the highest score at the end wins.

In Family Vacation players each have four family members and a car. A turn consists of moving your car one space. Each family member has two random interests (such as Golf, History or going to the Beach). When your family visits a space corresponding to an interest they have, your family gets happier. Every time you travel on the road, it's boring and your family loses happiness. While trying to make your family happy, you might also want to visit bonus attractions (such as the Statue of Liberty and the Golden Gate Bridge). Once a space has been visited, it is no longer available to other players.

Some spaces require the drawing of a card, which can be good or bad. Maybe your family will stop for a snack, or perhaps someone will have to visit the bathroom – right now!

In addition to your car, each family has one Plane Ticket which allows quick travel between any two airports. Just make sure you plan for the long drive home!

Once your family has had a good vacation and you are satisfied with their level of happiness, you can head home and lock in your score. You'll even earn a bonus for getting home first. Players may head home at any time. Once one player has gone home, a countdown begins; all other players have ten turns to make it home or trigger a penalty.
"Once a space has been visited, it is no longer available to other players"?! My family vacations never involved wanton destruction of the site being visited, but perhaps things are different these days. Guess I'll have to train my son on bazooka management before we hit the road this August.

Says Dietz, "Family Vacation should see the light of the gaming table after PvD is complete – though possibly sooner. Details of production costs are being worked out currently."

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