Now in 2021 IELLO and Finn are re-branding the game as For the King (and Me) with a very different look and setting, but similar gameplay that now allows up to five players to compete. Here's an overview of this Q3 2021 release:
In For the King (and Me), you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game lasts multiple rounds with players first collecting cards, then bidding for cards. During the collection phase, as the active player you draw cards one at a time, keeping one for yourself, placing one in an auction pile, and placing the others face up for the other players to draft. Once you take a card, you can't take another, so sometimes it's a tough call to decide when you want to take something. Once you've had multiple collection phases, the cards in the auction pile will be auctioned one by one.
Some cards are worth points depending on their color, some are worth gold, and some allowing you to manipulate the value of the various colors. Once all the cards have been auctioned, players reveal their hands and tally their points to see who wins.
IELLO and the Taguchis previously worked together for the conversion of their Little Town Builders to Little Town, and this new release fits in the same universe as that earlier game. Here's an overview of how to play:
The more buildings players construct, the more actions that become available on future turns. On a turn, players take one of two actions:
—Production: Choose a resource card or building card in the production action area, and gain the item shown on it; or,
—Trade: Discard resource cards from your hand to acquire resource or building cards of the same value or less from the available cards.
In addition, players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards, buildings, and actions to create more victory points. The player who collects 10+ victory points first wins!
In the game, each player has a flexible sticky tentacle and six types of creature tiles in six colors are on the table. Each round, someone rolls a color die and a creature die, then everyone races to slap the appropriately colored creature with their tentacle to capture it. This game includes curses that place restrictions or impositions on you regarding how you wield your tentacle.
I've greatly enjoyed my games of Sticky Chameleons, which requires a larger-than-expected playing area given that you often send tokens flying off the table, yet these tokens are still in play, so you'll be trying to thwack them on the floor and hit each other in the process. Good times...
• Oh, and IELLO has revealed the final cover of Khôra: Rise of an Empire, a new version of the 2017 release Improvement of the POLIS from design group Head Quarter Simulation Game Club and publisher Asobition. The earlier title won the Expert Game of the Year award at the November 2018 Tokyo Game Market, as noted here.
Here's a short description of Khôra, which I first saw at Spielwarenmesse 2020 and which will hit the U.S. market on August 5, 2021 as the first title in IELLO's new "Expert Line" of games: