With Altiplano: The Traveler, the planning of moves in Altiplano becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one's own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.
Thus, the drive for success in this inhospitable region turns into a completely new challenge! Who's prepared for this?
• The father-and-son team of Louis and Stefan Malz are also the designers of Valparaíso, a programming game for 2-5 players that plays in 45-90 minutes and retails for €50. An overview:
To do well in Valparaíso, you must plan well ahead, keep an eye on your opponents, and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought, every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty, but if your plans aren't good enough, time will slip away — in the short run as well as in the long run. You all plan simultaneously, and the end of the game may come sooner than you've hoped!
For advanced players who like planning while pressed for time, the game includes a variant using a sand timer.
• Let me take a breath here before we start talking about the third title from dlp games: Manitoba from Italian designers Remo Conzadori and Marco Pranzo. This 2-4 player game plays in 60-75 minutes, will also retail for €50, and is (shall we say) not historically accurate:
In Manitoba, players become clan leaders of the Cree tribe and try to become the chieftain of them all, but this is not easy as they have to cope with the capriciousness of nature and must provide material as well as spiritual richness for their clans.
In the course of the seasons, everyone has to consider several things: When and where do I plan to get active in the hunting grounds of Manitoba? Or would it be better now to emphasize spiritual development and walk on mystical paths? How can I exchange and exploit my resources cleverly? Players can also manipulate the wooden disks of the totem to influence the possibilities of all players strongly. Many situations demand wise decisions...