I know that sometimes posts like these are frustrating since the games featured won't necessarily be easily available, but I like featuring games that don't look or play like everything else, so I write about them anyway. Besides, the games do turn up sometimes, whether through an importer, a licensed edition, or a shipping service that delivers to your country.
• We'll start with YADOKARICK, a trick-taking game from giraffismus for 1-7 players, with special rules for games with one or two players. As an example of what I described above, YADOKARICK can be purchased via BOOTH, an online consignment shop of sorts that co-ordinates with Buyee to ship goods anywhere in the world.
Here's an overview of the 3+ player game courtesy of JP game fan James Nathan:
The game consists of two suits, and in addition to a suit and rank, each card has a "shell size". During the game, the lowest card played to a trick will be able to adjust the target shell size up or down. The highest card of each color played to a trick will take the cards of that color with the largest size and add to their hermit crab. The bodies have a maximum size and may have a "roof" card added.
At the end of a hand, positive points are earned for total shell sizes less than or equal to the target, and points are lost for shells that exceed the size or for players who added too many cards to their shell. The player with the most points wins.
• Safe Battle was an Osaka Game Market release in late March 2021 that may or may not show up at TGM, which is also true for You Are Probably Criminal, a.k.a. あなたがたぶん犯人です, from designer Ikagaya and publisher [company=48462]いかが屋楽団Z[/company] (How About the Orchestra Z).
This 3-5 player game is about crime, but doesn't seem to be a deduction game. The overview explains why:
The criminal search relies on four elements — weapon, motive, place, time — and evidence cards left by the actual criminal is placed face down in the center of the table. Each player also receives a confession card for each of these four elements, and sometimes a confession card will match the evidence card.
On your turn, you can make a statement based on the confession cards you hold or you can investigate an evidence card by revealing a confession card you hold. If you make a statement that matches the evidence, you'll be more suspicious, so you might prefer to investigate — but the fewer statements you make, the more suspicion points you gain at turn's end, so you can't only investigate. Perhaps you can forge evidence to throw off suspicion?
In the end, the player with the most suspicion points loses the game and is arrested.
• Kill civilians with a bomb.
• Escape the city.
• Restrict the actions of citizens and disrupt the economy.
The police want to stop all of this from happening, but the bomber's identity is secret. On a turn, you either play or move, and the resolution of the game isn't complete until the final card has been played.