Lamborghini covers both preparations for a race as well as the race itself as you handle economic management of a Lamborghini racing team by signing the best driver possible, buying a car – specifically a Lamborghini Murciélago R-GT – and its components, equiping it to prepare for the qualifying session, then taking it out for a spin at 350 Km/h on the Monza or Hockenheim straightaways. Players use card play to move their cars, overtaking opponents, using slipstreaming and possibly even causing accidents.
Two versions of the game are included: a short game aimed at a younger audience in which players try to be first across the finish line and a longer game in which having the most money at the end of the championship determines who wins. (The five miniatures (scale 1/87) included serve as toys for child and adult alike.)
Overview of Play
Players choose to play a short game (one race without money) or a long game (several races with an additional economic phase). Players then:
1. Place the board on the table and choose which track to play.
2. Separately shuffle the Car cards and the Driver cards, then place them face down in two different decks on the board. Each card indicates a car's characteristics and a driver's abilities.
3. Separately shuffle the Manoeuvre cards and the Technology cards, then place them face down in two different decks on the board.
4. Choose to play with one Murciélago each (3-5 players) or two Murciélago each (2 players). Each Murciélago will have one driver, but any number of Technology and Manoeuvre cards.
5. Give $60,000 (2-4 players) or $52,000 (5 players) to each player if playing a long game.
The game is divided into three turns:
1. Strategic – Economic
2. Set-up and Qualification
3. The race
1. During the Strategic – Economic phase, players choose their car, the
corresponding driver, and the Technology and Manoeuvre cards. Then at the end of the phase, they receive additional cards.
2. Set-up: Players decide which combination of Tech and Manoeuvre cards they want for the car and driver on their team. Qualification: The starting grid is determined by the value of a drawn card from the Speed deck and the speed values printed on their Driver and Car cards.
3. The Murciélago cars move along the tracks' spaces, with movement determined by a played card's value (5-12), the car's own Speed value, the driver value and one (optional) Tech/Manoeuvre card. The Murciélago moves straight ahead or diagonally forward to adjacent squares and can never pass through or stop in occupied spaces.
Events
• Slipstreaming: A Murciélago that moves to the space exactly behind another car immediately takes one free movement.
• Manoeuvres: A driver must check whether his manoeuvre is successful or not in the following cases:
- Crazy Murciélago: The speed values are too high
- Crashes: A Murciélago placed behind an opponent's car can crash.
- Pushes: Murciélago placed beside an opponent's car can push.
Who Lifts the Cup in Victory?
In the short game, the race is all there is – win the race and you win the game.
In the long game, players receive cash bonuses based on their order across the finish line in each race, and they can then use that money while preparing for subsequent races. After the final race, players count their money, and the player with the largest sum wins.