• Let's start with a quick trip to Czech Games Edition, which had a massive space outside the main exhibit hall at Gen Con 2021 thanks to that publisher adding to its original floor plan the rooms that Rio Grande Games had abandoned.
I believe that CGE had set up at least one table for every title in its catalog, with full games of, say, Through the Ages, Alchemists, and Tzolk'in available for those who wanted to indulge themselves. The feeling in the room was far more relaxed than what was going on in the exhibit hall, even at its reduced size for 2021, with people playing for as long as they wanted. CGE wasn't trying to turn tables as quickly as possible to make sales of new releases — although sales were happening anyway, with Lost Ruins of Arnak seeming to be in every third bag I saw.
The relaxed feeling of that demo area somewhat reflects CGE's plans for 2022, with North American sales manager Tony Gullotti telling me that the company plans to focus mostly on releasing items for Lost Ruins of Arnak and its reboot of Galaxy Trucker.
Lost Ruins of Arnak: Expedition Leaders debuted at SPIEL '21, and it should have a U.S. retail release in December 2021. (At Gen Con 2021, the demo copy of Expedition Leaders was being changed constantly as development on the expansion was still taking place in the Czech Republic. CGE prints locally, so it could continue testing until shortly before SPIEL '21.)
CGE has already released one bonus item for Galaxy Trucker — the Rough Roads expansion that's available solely in digital form. Gullotti said that this method of release allows the company to give players small extras without having to manage production, shipping, and inventory.
Regarding its flagship title Codenames, Gullotti says that more than one million people per month play the game online at CGE's site (which has cards available in more than forty languages), and CGE is currently testing a Codenames app that would be playable on mobile devices, with players having various objectives that they could unlock.
• Clay Ross at Capstone Games gave an update on release dates, with Savannah Park, Riftforce, and Imperial Steam all due out in October 2021 (with preordered copies apparently having been shipped by this point); Corrosion hitting in Nov/Dec 2021; Ark Nova being available in February 2022; and Maracaibo: The Uprising arriving in Q1 2022.
Carlo Bortolini's Riftforce had arrived in the Capstone warehouse the Tuesday prior to Gen Con 2021, so Candice and I got to play once for a taste of what it offers. Candice already wrote about the game from her POV here, but I'll give it a go as well.
Riftforce is a two-player dueling game in which you compete to score 12 points first, with points being scored when you eliminate an opposing card or control a field with no opposition during a reset action. On a turn, you can:
• Play up to three cards of the same guild or the same health (5/6/7).
• Discard a card to activate up to three cards of the matching guild or matching health.
• Refill your hand to seven cards and score a point for each uncontested field you control.
Your deck consists of cards from four guilds, and each guild has a unique power, e.g., fire does lots of damage, but injures a nearby ally because it's indiscriminate, while air moves to a new field, then scattershot hits up to three enemies. You want to combo powers when possible, say using air to attack so that you can move it away from a field and not get hit with friendly fire, but you'll probably spend your first few games going, "Yeah, this is going to be devastating! No, wait, that doesn't work like I thought it would."
In our game, my crystal goobers were worth 2 points instead of 1 when killed, but I managed to do massive amounts of damage with them before Candice could shatter my hopes for winning. I've since played Riftforce three more times, and I'm slowly starting to piece together how to draft guilds before the game begins in order to create competent combos as opposed to the nonbos I had initially. (In October 2021 Riftforce's originating publisher 1 More Time Games announced Riftforce: Beyond, which adds eight new guilds to the ten already available — which means I will never catch up with exploring all this game has to offer.)
• At Gen Con 2021, publisher BoardGameTables.com won my No Prize for "best table signage" as each table was approachable on the perimeter of the booth space and featured overhead a compelling image, a short game description, and game details, not to mention being staffed by a demo person ready to roll as soon as you got there.
At Gen Con 2021, owner Chad DeShon talked about the next couple of titles in its line-up, with those titles now being crowdfunded on Kickstarter through November 4, 2021. One of the games is Psychic Pizza Deliverers Go to the Ghost Town, a Hayato Kisaragi design that debuted from Japanese publisher One Draw in 2018. Here's an overview of gameplay:
The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player, pizza, and house. On a player's turn, they may choose to move one space in any of the four cardinal directions, attack in any of the four cardinal directions in hope of banishing a ghost, or use a psychic power. The mayor then resolves the action, tells the player the location of any barriers adjacent to the player, and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player.
Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal, hop step, or warp back to start.
The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results.
The game also includes several variant tiles that can be added to the town to vary gameplay.
Whereas Birth dealt with the creation of the universe, Dandelions presents a far more humble setting. Here's an overview:
In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.