I've now taught Captain Sonar from Fraga and Lemonnier more times than I've played, yet I'm still not sure that I'm teaching the game optimally as each of four players on a team have individual roles that all need to be taught separately, yet everyone plays at the same time and the roles themselves are simple. Let's see whether Fabien from Matagot can give me any teaching advice...
• Let's transition on the color palette from blue to orange, this being for good or ill a fairly popular color combination. Kane Klenko's Covert was one of many titles debuting from Renegade Game Studios at Gen Con 2016.
• And we'll roll from blue and orange to orange and blue with The Goonies: Adventure Card Game from Riddle and Pinchback. I'm amused by how Erik Dahlman from Albino Dragon opens with "I guess I don't have to say anything about The Goonies..." while of course my knowledge of The Goonies begins and ends with it being a 1980s movie that features kids. I'm probably not missing anything, right?
• Designer Seiji Kanai was a guest of honor at the AEG booth at Gen Con 2016 as the publisher had multiple titles from him debuting or available for purchase, with one in the former category being Love Letter: Premium Edition. I'm continually stunned (in a good way) by how influential this game has been, and it makes me think about all of the other hundreds of tiny games that have appeared at places like Tokyo Game Market, then vanished from public view. What treasures have we missed amongst those titles?
• AEG also featured its version of Kanai's Eight Epics, which he originally self-published through his own Kanai Factory, then expanded, then licensed to another designer who wanted to create his own version. As with Love Letter, Eight Epics is a simple concept that can be reinterpreted in any number of settings and times.
• Todd Rowland of AEG also talked briefly about the third edition of Thunderstone that the publisher plans to bring to Kickstarter in late 2016. Rowland focused mostly on their plans to incorporate retailers into the KS rather than any changes to the game design itself, but this talk is a starting point for what's to come.