![Game Previews from Spielwarenmesse 2016: The Castles of Burgundy: The Card Game, Broom Service: The Card Game, Legends, Make 'n' Break Architect & Memory: Das Brettspiel](https://cf.geekdo-images.com/j4Afdh1FVKpHscsHEKZR6w__thumb/img/BejEwf9-L12GEPh9FCRoV5rsMHk=/fit-in/200x150/filters:strip_icc()/pic2844943.jpg)
That said, I will highlight some of these videos when I expect interest in the featured game to be higher than average or when I think people will get a kick out of the video itself. We'll see whether I'm right. (Also, I must apologize in advance for forgetting to white balance these videos. Perhaps someday I'll function like a professional in this regard, but I haven't made that leap yet in five years. Sigh.)
• Let's start with an overview of Stefan Feld's The Castles of Burgundy: The Card Game, one of two "board game to card game" transfigurations to take place from German publisher alea. My ever-increasing smile in this video comes from me thinking than Alban is about to wrap up, but then we keep plowing on with yet more that you can do on your turn. The half-sized cards in this game make a lot of sense as you'll be sprawling all over the table with your holdings!
• The other alea title that we covered was Broom Service: The Card Game from Andreas Pelikan and Alexander Pfister, which unlike TCOB:TCG adheres much less closely to the preceding board game. Only a few finished cards were on display — and none of the expansion material for the board game — but I think this will give you an idea of the "brave vs. cowardly" mechanism taking place in this design.
• I received information from Ravensburger not too long before my flight, so I've entered many of that publisher's titles into BGG's Nürnberg/New York 2016 Preview only since returning to the U.S., including the family game Legends from Knut Happel and Christian Fiore. This design features a time track movement system a là Thebes and challenges players to collect knowledge of legendary events to earn points, while also requiring them to give up some of that knowledge if they actually want to score those points.
• The Make 'n' Break game series takes a familiar concept — do something quickly to complete a challenge — and presents it in all sorts of different ways, with the 2016 offering from Ravensburger being Make 'n' Break Architect, with players now wielding a colored folding ruler and trying to shape to match the images provided.
• Memory: Das Brettspiel? By Kramer and Kiesling?! At first I wondered whether I was being punked, but after seeing the thing itself, the design and brand extension makes perfect sense, and the choices made here provide an interesting lesson for game designers.