Game Previews from FIJ 2017 III: Dice Forge, Jelly Squad, Mysterium: Secrets & Lies, Mafiozoo, and Seeders from Sereis: Exodus

Game Previews from FIJ 2017 III: Dice Forge, Jelly Squad, Mysterium: Secrets & Lies, Mafiozoo, and Seeders from Sereis: Exodus
Board Game: Dice Forge
I'm almost through posting game demo videos recorded at the 2017 Festival International des Jeux in Cannes, France, leading off this time with a trio of games from French publisher Libellud, with Dice Forge coming from company owner Régis Bonnessée.

Dice Forge is a dice-crafting game along the lines of Rattlebones and the LEGO dice games as the faces of the dice can be changed over the course of the game to customize the dice to a player's strategy.

I hadn't realized how softly I was speaking in these three videos until I processed them. We were located in the press area on the third floor of the Palais des Festivals et des Congrès where FIJ takes place, with open space all around us and balconies that opened onto the floors below. Everything was peaceful and quiet, so without the buzz of the convention that normally takes place, I was practically whispering...





Board Game: Mysterium
Mysterium: Secrets & Lies from Oleksandr Nevskiy and Oleg Sidorenko adds more of the same to the Mysterium base game in the form of new object, location, and characters, along with new story cards that can replace object cards to give the game a tougher challenge.





Board Game Publisher: Libellud
• Antonin Boccara's Jelly Squad is a frantic dice-rolling game with players trying to collect jelly from the monster that attacked the city so that they can crow about doing more to save people than anyone else. Hold that jelly high, champion!





Board Game: Mafiozoo
Mafiozoo is a new version of Rüdiger Dorn's Louix XIV with publisher Super Meeple working the endgame scoring, the power gained during the game, and the setting.





Seeders from Sereis: Exodus is an oddity for publisher Sweet Games, which normally releases tiny boxed games with relatively short playing times. The game originates from a future history derived from Serge Macasdar and Charbel Fourel, one that has the human species traveling to the stars over thousands of years, modifying itself in multiple ways, and encountering others along the way.

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