Game Preview: The Crew, or Tales of Tasks Tricked

Game Preview: The Crew, or Tales of Tasks Tricked
Board Game: The Crew: The Quest for Planet Nine
I wrote an overview of The Crew: The Quest for Planet Nine in late November 2019 after finally playing the game on the eve of BGG.CON 2019 and finding myself enraptured by the design. At that show, I played The Crew almost exclusively with group after group, happy to teach the game to as many people as possible in order to play it more often.

Given the experience of those 58 plays on a purchased copy of the game, I thought it time to present a video overview of this design by Thomas Sing and KOSMOS, while adding a few written notes beyond the simple "do this, then do that" rules explanation that I included in my earlier post.

The short take of The Crew is that it's a co-operative trick-taking game in which each hand of cards constitutes a game, specifically a mission with one or more tasks that the players need to complete in order to complete the mission and win. Fail any of the tasks, and you lose the mission. The game includes fifty missions that escalate in difficulty, and you can play them in any order — but if you're new to the game, you should absolutely not play them in any order, but instead start at mission #1. More on that later...

To some degree, the challenge of The Crew is the same as in other trick-taking games, with you needing to manage your hand strength, void suits, assess the hands of others based on how they play, and so on — but all of those skills are put to different use since you're not assessing how many tricks you can take, trying to score points, or do any of the normal TT goals. All that matters is you — that is, all of you — completing the tasks and therefore the mission, and the particulars of that round's mission change how you assess your hand, thereby providing more variety than the relatively straightforward goals of taking the most points or making a successful bid on tricks taken.

Don't get me wrong; I love "normal" trick-taking games with those types of goals because each hand of cards is a new challenge for you, yet a challenge that draws on the experience of every other TT game you've played. The Crew just twists how you need to assess that hand, and even though I've now played the early missions more than a dozen times each, I've not tired of playing them.

From gallery of W Eric Martin

What's more, I would encourage you to start from mission #1, no matter what skill you have with TT games. Two of the lovely people shown above had played The Crew previously and disliked it, and (not coincidentally) both of them had been introduced to the game (in different groups!) by launching them on a mission in the 20s. One person was, in fact, commander of the mission with three tasks to resolve on their own, and they just froze: "What am I supposed to do here?"

As simple as mission #1 might seem — with the commander needing to capture a card determined at random, a challenge that can often be achieved with only one or two tricks being played — play it anyway! Play through those early missions because they teach you through experience how The Crew differs from other TT games. Sure, you're smart and can probably figure it out for yourself and would totally be fine jumping into missions in the 20s, but as a favor to everyone else, start with #1. I did so with the group above, and they came around to appreciating the game instead of writing it off.

The only drawback I've found to The Crew is that the card quality is not good. The game was produced with a price point of €13, and the cards suffer as a result of that, with mine getting gummy after only a couple dozen plays. At BGG.CON 2019, I spoke with Tom Wetzel from Thames & Kosmos — the North American branch of KOSMOS — about this, and he informed me later that the card quality would be increased in the English-language version of the game due out in the first half of 2020. (Wetzel thinks the game will be available in Q1 2020, but he can't guarantee this.)

My guess is that KOSMOS has determined the audience for this game is broader than anticipated, so it's willing to boost the card quality since the quantity produced will also be increased, thereby keeping the costs about the same. I've heard others declare that The Crew will be nominated for Spiel des Jahres in 2020, if not win it outright, but as I explain in the video below, while I love the game, I'm not certain it will be picked up by a mainstream audience as quickly as it's been adopted by hobby gamers. We'll see whether others take up that mission in mid-2020...

Related

Japanese Game Round-up: Drop Eggs, Drip Water, Make Colors, Avoid Traps, and Admire Fluff

Japanese Game Round-up: Drop Eggs, Drip Water, Make Colors, Avoid Traps, and Admire Fluff

Dec 08, 2019

• Time for another round-up of Japanese games that came into existence while most of us weren't looking in that direction, starting with いろかるた (Color Karuta), a 2-5 player game from...

Links: Playing Italo Calvino, Reviving Abstract Games, and Profiling Ravensburger

Links: Playing Italo Calvino, Reviving Abstract Games, and Profiling Ravensburger

Dec 07, 2019

• I started exploring the world of designer games in 2000 and 2001, thanks partly to me attending Mensa Mind Games. (I was a freelance writer at the time and had pitched coverage of the event...

New Game Round-up: Arkham Goes to the Dogs, Communists Go to Space, and K&K Go to Paris

New Game Round-up: Arkham Goes to the Dogs, Communists Go to Space, and K&K Go to Paris

Dec 06, 2019

• I shun April Fools Day jokes, not talking about them in this space or on BGG's Twitter account, partly because I don't find them amusing, but mostly because I don't want someone to question...

Isaac Childres Heads North from the Gloom to Prepare for Frosthaven

Isaac Childres Heads North from the Gloom to Prepare for Frosthaven

Dec 05, 2019

In October 2019, designer Isaac Childres of Cephalofair Games announced a scaled-down, mainstream-friendly version of his monstrously large game Gloomhaven, a game later given the specific title...

New Game Round-up: Escaping from Alcatraz, Excelling as The Beheaded, and Erasing Minds in Dungeon Mayhem

New Game Round-up: Escaping from Alcatraz, Excelling as The Beheaded, and Erasing Minds in Dungeon Mayhem

Dec 05, 2019

• Hanno Girke of Lookout Games reports that the long-awaited reprint of Uwe Rosenberg's Ora et Labora has been produced, with English, German, and Korean editions of the game due to hit stores...

ads