Game Preview: Spring on a String, or So, A Gamer Pulling Thread

Game Preview: Spring on a String, or So, A Gamer Pulling Thread
From gallery of W Eric Martin
Each year at SPIEL, Czech Board Games brings one or two titles from Czech designers to both highlight the ludic creations from that country and attempt to license those games to non-Czech publishers.

For 2019, CBG has partnered with Czech-based Dino Toys for the publication of Spring on a String, a 2-4 player game for players ages 6+ from designer Tomas Uhlir, who has recently started working for Czech Games Edition. To win Spring on a String, you need to collect more points than any other player, and you score points by threading your string through the flowers on the felt game board.

That's it.

Well, mostly it. Players take turns threading flowers until each player has run out of string and can thread no more. That might sound dry given that everything is out in the open and you could learn which patterns are best to sew, but the twist of the game is that each time you play, you lay out 1-5 color cards — with the colors corresponding to the five colors of flowers — and 1-5 insect/animal cards, with each of these cards being paired with one of the revealed colors. In the example at right, yellow is off-limits until all flowers of any one other color have been claimed.

Spring on a String includes 31 cards, and the rules suggest that you use at most two in your earlier games before escalating to the maximum of five. I've now played eight times on a review copy from CBG, all with two and three players, and we've yet to use more than two cards as that provides enough of a twist to keeps things tricky. Let's say that in this game, pink can be claimed only if you thread it through the top and purple can be claimed only if you've already claimed a flower of another color with the same number of petals. Now where do you start? Where do you plan on going next, and what will you do if an opponent cuts you off?

Board Game: Spring on a String

Games play out in 5-10 minutes, and you're likely to claim only 5-7 flowers, so you don't have much maneuvering room when trying to use as little string as possible to claim as many petals as possible. The main difference in the two-player game is that as in most two-player abstract strategy games, the gameplay is as much about blocking the opponent as it is about scoring for yourself. Ideally you can do both at once, scoring while forcing them to take a longer path, but whatever the results, you're left with a picturesque board that has you thinking, "Well, next time I'll..."

Related

Designer Diary: Kauchuk

Designer Diary: Kauchuk

Sep 23, 2019

Kauchuk is both the first game that I developed together with my friend Oren Shainin and my first published game. The gist of the game is simple: Use rubber bands to enclose areas on a game board...

Links: On Deciphering the Rules of Ancient Games and Not Terraforming Mars

Links: On Deciphering the Rules of Ancient Games and Not Terraforming Mars

Sep 22, 2019

• Not to burst anyone's bubble, but in this PBS Space Time video, host Matt O'Dowd explains why Terraforming Mars should be moved from the "science fiction" category on BGG to "fantasy".Okay,...

Designer Diary: Nemo Rising: Robur the Conqueror, or Journey to the Center of a Game

Designer Diary: Nemo Rising: Robur the Conqueror, or Journey to the Center of a Game

Sep 21, 2019

IntroductionIn January 2016, I received an introductory email from C. Courtney Joyner, a novelist and screenwriter who was interested in hiring our game design studio, Quixotic Games, to create a...

New Game Round-up: Beware False Parents in Coraline, and Book Animals in Stampede

New Game Round-up: Beware False Parents in Coraline, and Book Animals in Stampede

Sep 20, 2019

• If someone had Coraline in the "which media property will next be licensed for a board game" pool, you can now collect as WizKids has announced a December 2019 release date for Coraline:...

Designer Diary: Expanding Underwater Cities and Launching Monster Baby Rescue

Designer Diary: Expanding Underwater Cities and Launching Monster Baby Rescue

Sep 19, 2019

After the publication of Underwater Cities, I was gratified by the players' positive reaction to the game, which was the first product of our new little game company, Delicious Games.Seeing the...

ads