Game Preview: Quadropolis, or Building Blocks One Tile at a Time

Game Preview: Quadropolis, or Building Blocks One Tile at a Time
Board Game: Quadropolis
Memory is a funny thing. While recording an overview of François Gandon's city-building game Quadropolis — which debuts from Days of Wonder at the game festival in Cannes at the end of February 2016, and releases in Europe in March and in the U.S. in April — I referenced my experience with the prototype, which I played once at Spielwarenmesse 2015 roughly one year ago. I recalled the prototype as being simply made, black-and-white with rough stand-in images for the buildings that would be illustrated later.

Only later did I look at the April 2015 preview of Quadropolis, then known as "City Mania", that I wrote following that one game, and I was surprised to discover that the city tiles were as colorful then as they are now, although the published edition naturally has more polished art. Before playing a review copy four times in the past couple of weeks, I had recalled the game as being fairly abstract in terms of what you did, more abstract than is normal for Days of Wonder — yet here's a comment I wrote on that earlier preview:

Quote:
In general, I think this design hits the mainstream DoW target more than Five Tribes in that you can play without having a clue and you'll still have something at the end of the game or you can play in a cutthroat manner with foresight into which tiles are coming in later rounds and planning toward a specific look for your city or anything in between. That's a defining characteristic of what I think of as a DoW design.
I had recalled the game as being fairly abstract, yet the statement above — written shortly after playing — mirrors my current thoughts about the game! In the intervening months following that single play, my mind had abstracted the game, removed the color, broken it down into more disjoint parts than are evident in the actual game.

I don't know what to conclude from this except that I shouldn't let a single play of a game define my feelings about it for all time since my memory of the game might not match my actual experience of it. (I already discount reviews from those who play a game a single time; now I apparently have to discount my own feelings, too!)

Alternatively, age is making me fuzzy in the wuzzy. (Both of these things can be true, of course.)

In any case, the video below reflects my extemporaneous thoughts on Quadropolis, which are undoubtedly subject to change whether or not I play more in the future...

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