Game Preview: Ninja Taisen, or For Those About to Rock/Paper/Scissor, We Slash You

Game Preview: Ninja Taisen, or For Those About to Rock/Paper/Scissor, We Slash You
Board Game: Ninja Taisen
While at Gen Con 2014, BGG advertising manager Chad Krizan relayed to me and a fellow roommate a few details from an article profiling a rock/paper/scissors champion, noting, among other things, that people often think that RPS is a random activity, but is instead anything but as you need to pay attention to what the other person is doing so that you can anticipate future throws and counter them. This champion specifically mentioned that people rarely throw the same symbol three times in a row as apparently it feels wrong to do so, much like dressing a cow in a stovepipe hat, so when an opponent throws the same symbol twice, you know that he's probably not going to throw it a third time, which thereby increases your chances of throwing the correct counter and beating him.

Thus, when it came time to have an RPS shootout with Chad following the close of Gen Con 2014 on Sunday afternoon, with the loser needing to sit in the backseat underneath an assortment of poky and jabby objects, and I just happened to throw the same symbol twice in a row, I confidently threw the same symbol a third time and soon found myself enjoying the comforts of the passenger seat while Chad had a faceful of metal.

All of which is to say that RPS can be used thoughtfully when designing or playing a game, and one example of that is Katsumasa Tomioka's Ninja Taisen from Table Cross and Penta merone. During the game, you move ninja from your village to the opponent's, being aware the whole time of which of your RPS ninja are vulnerable to attack from which of the opponent's and trying to cluster them in protective clans so that your opponent cannot attack without retribution.

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