Thus, when it came time to have an RPS shootout with Chad following the close of Gen Con 2014 on Sunday afternoon, with the loser needing to sit in the backseat underneath an assortment of poky and jabby objects, and I just happened to throw the same symbol twice in a row, I confidently threw the same symbol a third time and soon found myself enjoying the comforts of the passenger seat while Chad had a faceful of metal.
All of which is to say that RPS can be used thoughtfully when designing or playing a game, and one example of that is Katsumasa Tomioka's Ninja Taisen from Table Cross and Penta merone. During the game, you move ninja from your village to the opponent's, being aware the whole time of which of your RPS ninja are vulnerable to attack from which of the opponent's and trying to cluster them in protective clans so that your opponent cannot attack without retribution.