Game Overview: Jeju Island, or Walking the Beach and Picking Up Souvenirs

Game Overview: Jeju Island, or Walking the Beach and Picking Up Souvenirs
Board Game: Jeju Island
I first saw Jeju Island, then called only Jeju, in 2014 in a crowdfunding campaign on Korean site Tumblbug, with designers Gary Kim, Yeon-Min Jung, and Jun-Hyup Kim trying to fund the publication of this game and two others — Bigside and Alice's Mad Burger Party — at the same time.

I wanted to back the project, partly because I love Gary Kim's Koryŏ and partly because I love getting something that's a mystery to me when I open the box. I almost never want to pick up games set in space or in fantasy worlds or in the Wild West, for example, because I already have a pretty good idea of what those games will feature. Sure, those fulfilled expectations are a plus for most people, but I like being surprised. When a new movie is announced by a director I enjoy, I avoid previews and read nothing about the movie because I know that I'm going to see it and I want to experience the newness of the movie in the theater itself rather than seeing bits of film repeated over and over again, then seeing them in context and going, "Oh, yeah, that bit."

But I wasn't sure whether the games would include English rules or how to pay in won, so inertia won out and the project ended and that was that — until Happy Baobab picked up the now-titled Play Jeju and released it at SPIEL 2015, where I recorded an overview video. Australian publisher Grail Games then picked it up for wider release in English, and now Jeju Island is everywhere, while of course still being in Korea as an actual place that folks can visit to carry out this game's actions in real life.

My Korean exchange student was quite surprised when I showed her the game as she had not expected to see Korean games or games showcasing parts of Korean life while visiting the U.S. It's nice to think about such things making their way around the world, giving us all a taste at home of places we might never see otherwise.

Related

Plans for 2017 — What Do You Want to See?

Plans for 2017 — What Do You Want to See?

Dec 04, 2016

I had originally intended to publish my SPIEL 2016 unpacking pictorial today, but I forgot to move its publication date when I queued the recent links round-up, so instead I double-posted on...

Links: Taking Stock of CMON Limited, Flattening Cards, and Reviewing the Women, er, Woman of Conan

Links: Taking Stock of CMON Limited, Flattening Cards, and Reviewing the Women, er, Woman of Conan

Dec 03, 2016

Wow, I haven't done one of these in a long time! Too many games swirling around us, each pecking our eyes for attention and keeping us from looking at other things — until now, that is...• As...

Unpacking from SPIEL: How to Double Your Games in Minutes!

Unpacking from SPIEL: How to Double Your Games in Minutes!

Dec 03, 2016

After SPIEL 2015, I posted a video that showed how I had nested boxes inside one another to save space when shipping them back to the U.S. I had shipped games home that year since I was traveling...

Game Preview: Pandemic Iberia, or Riding the Rails to Research Disease

Game Preview: Pandemic Iberia, or Riding the Rails to Research Disease

Dec 02, 2016

Matt Leacock's Pandemic is one of the four cornerstones of the modern game industry, the others being Catan, Carcassonne and Ticket to Ride.While the original Pandemic design might not have been...

New Game Round-up: Escape the Goblins, Direct the Dwarves, and Commandeer a Crew

New Game Round-up: Escape the Goblins, Direct the Dwarves, and Commandeer a Crew

Dec 01, 2016

• Designer Dennis Hoyle has released The Princess and the Goblin through his own Bellwether Games. Here's an overview of this tile-laying game for 1-4 players:Quote:When the young Princess...

ads