Game Overview: Gold Ahoy!, or No Rum, No Planks, Only Treasure

Game Overview: Gold Ahoy!, or No Rum, No Planks, Only Treasure
Board Game: Gold Ahoy!
The first collaborative fruits born of the acquisition of Lookout Games by Mayfair Games were revealed at Gen Con 2014, with Carlo Lavezzi's Johari and Stephan Herminghaus' Gold Ahoy! debuting at that convention and reaching stores in September 2014.

From the evidence shown by the games themselves Mayfair and Lookout are sticking to their promises of nothing changing in how Lookout does what it does. Johari — like Inka and Markus Brand's Murano, which debuts at Spiel 2014 in mid-October — couldn't be more obviously a Lookout design, a game sprung from the same familial DNA as Walnut Grove and Bremerhaven, while Gold Ahoy! is part of Lookout's two-player line that includes Agricola: All Creatures Big and Small and Le Havre: The Inland Port, but unlike those titles Gold Ahoy! is an abstract design in pirate clothing, a boiled-down tile-placing affair that takes only fifteen minutes as the game features nothing but 36 treasure-bearing tiles and your attention to grabbing as many of them as possible.

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