Gain Power with Worldbreakers, Build Your Kingdom, Destroy Rival Camps, and Deal the Highest Attack

Gain Power with Worldbreakers, Build Your Kingdom, Destroy Rival Camps, and Deal the Highest Attack
Worldbreakers: Advent of the Khanate is a new, fast-paced, 1-2 player customizable card game created by Elli Amir, coming to Kickstarter on March 1, 2022. Worldbreakers is set in an alternative 13th century history, plays in 30-45 minutes, and was inspired by Android Netrunner, Magic: The Gathering, as well as a variety of worker placement games Amir enjoys.

Based on Amir's blend of influences and the high-level description below, Worldbreakers has me intrigued.
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It is the late 13th century and history is altered by the rise of the Worldbreakers, individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun, a Worldbreaker and a descendent of the great Chinggis Khan, is reuniting the distant tribes of the Mongol Empire. However, other factions are rising to oppose her, each with their own agenda.

Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power, which is gained by developing Location cards and by attacking the opponent.

Board Game: Worldbreakers: Advent of the Khanate

The game is divided into rounds, during each of which the players alternate taking turns. A turn is composed of one action, such as gaining mythium (the currency of the game), drawing a card, playing a card, or attacking the opponent. Worldbreakers has three card types: events, followers, and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally, Locations are places where mythium can be collected. They have a numbered list of stages, each of which can be developed for a one-time bonus such as power or resources.

Proper timing and resource management is key to victory: wait too long, and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?
Board Game Publisher: La Boîte de Jeu
Board Game: It's a Wonderful World
Frédéric Guérard's card-drafting, engine-building hit, It’s a Wonderful World, has been reimplemented as It's a Wonderful Kingdom, a 1-2 player game from French publisher La Boite de Jeu, which builds upon the core mechanisms of its older sibling, while introducing some fresh twists and challenges.

With an estimated playtime of 45-60 minutes, here's an overview of how It's a Wonderful Kingdom works as described by the publisher:
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It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe.

Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.

Board Game: It's a Wonderful Kingdom

The game is divided into four rounds, with each round having three phases.

1/ Split & Trap
Players take turns placing their cards on two piles at the center of the table.
One player picks 2 cards from his hand and place it either on the same pile, or split it among the two piles. The other player chooses a pile. This step is repeated alternatively until the players have placed all the cards from their hands.
Furthermore, each player has 2 Trap tokens which can be used to place face down cards.

2/ Planification
Each player chooses, for the cards he has collected, which ones to build and which ones to recycle in order to accelerate the development.

3/ Sequential Production
Each player produces the resources of his Kingdom in a sequential way. The resources being produced in a certain order, it is necessary to anticipate the sequences to optimize the production and development.

At the end of the fourth round, the player with the most victory points wins the game.
Board Game Publisher: Roxley
Radlands is a quick-playing, two-player, post-apocalyptic dueling game designed by former Magic: The Gathering external developer Daniel Piechnick, and published by Roxley.

In Radlands, players pit their group of survivors against each other, carefully managing their water, while attempting to destroy each other's tribe's camps. Radlands plays in 20-40 minutes and features awesome, eye-catching artwork with colors that pop, from Lina Cossette, Damien Mammoliti, and Manny Trembley.

Here's a bit more detail on what Radlands is all about:
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Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.

Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.

Board Game: Radlands

The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.

Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
Temerity is a two-player strategy game from designer Daniel Zulauf and UK-based publisher Zero Rank Acquisition, which is all about dealing the highest attack before the cards run out. Temerity plays in 10-20 minutes and is at the tail end of a successfully funded Kickstarter campaign (KS link).

In Temerity, players alternate playing one or more cards from their hand and can optionally reveal a face down card placed on a previous turn. When the deck runs out of cards, the game ends and the player who performed the highest attack during the game wins.

Board Game: Temerity

With all of my coincidental mentions of Magic: The Gathering above, I'd be remiss if I didn't mention Richard Garfield posted an overview and shared his initial impressions of Temerity which should give you more insight into how it plays. Thanks to Eric for bringing this one to my attention!

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