As the COIN series continues to grow and evolve, Mark Herman and Volko Runke's Fire in the Lake (Volume IV) continues to be a favorite in the series for many. Sadly, it sits on my shelf, partially punched and unplayed, but that hasn't stopped me from being stoked to hear about the new Sovereign of Discord expansion, which was announced as a new P500 addition in GMT's January 2022 monthly update newsletter.
Sovereign of Discord is a prequel to Fire in the Lake from designer Stephen Rangazas. When paired with the Fall of Saigon expansion, it allows 1-4 players to experience the full Indochina War. Here are details from the publisher on what you can expect from the Sovereign of Discord expansion:
New mechanics are introduced to reflect the war prior to escalation by the US and North Vietnam and the unique aspects of the Diem Regime:
---• 1961 and 1963 Scenarios with a Fall of Diem Sequence allow players to continue play into the Fire in the Lake Campaign Scenario (1964-1972), or even through to Fall of Saigon (1973-1975) if players also possess the sequel expansion.
---• New ARVN Strategic Hamlet pieces and mechanics reflect the Diem regime’s strategy of relocating the population into fortified villages.
---• Hanoi and Washington Tracks control the number of available pieces and some abilities of the Viet Cong and ARVN factions. In addition, rather than possessing Troops, the US and NVA each use Advisor pieces, which allow them to enhance and control the units of their South Vietnamese allies.
---• A Regime Stability Track affects the cost of ARVN Operations to model the rising urban instability and coup plotting against the Ngo Dinh Diem regime.
---• A head-to-head 2 player scenario uses the Initiative system from Brian Train’s Colonial Twilight for players wanting to focus on the internal clash between the Viet Cong and ARVN, and might also be suitable as an introductory scenario for players new to Fire in the Lake.
---• 72 new Events cover the 1961-1963 period, and four new Pivotal Events represent debates in Washington and Hanoi over their level of aid, the Strategic Hamlet Program by the Diem regime, and the major summer offensive by the Viet Cong. In addition, a new ARVN leader Card, Ngo Dinh Diem, is in play throughout the early 1960s scenarios and new Coup! Events reflect threats to Diem’s hold on power.
---• A solitaire system using the card-based Non-player system, similar to those provided with the Tr’ung Bot Update Pack and Fall of Saigon.
Fire in the Lake Bonus Content
In addition to extending Fire in the Lake back to the early 1960s, Sovereign of Discord also includes additional bonus content for the base game:
---• 40 new Events (8 new 1964 Events, 16 new 1965 Events, 16 new 1968 Events) covering themes such as women’s role in the war, civilian victimization, the effect of the war on South Vietnamese society, North Vietnamese strategies, and the 1964 escalation debate. Among the new Events is also one new Capability Event for each faction.
---• Two new short scenarios:
Turning Point (1967 to 1969), covering the period of fiercest offensives by both communist and allied forces to win control of the countryside.
Long 1964 (Mid 1963 to Early 1965), covering the period that historian Frederick Logevall refers to as the “long 1964,” representing the crucial escalation debates in North Vietnam and the United States.
The four games in this pack focus on exploring British counterinsurgent responses to a variety of different opponents, including communist insurgents in Malaya, militant nationalists in Kenya, and smaller and more clandestine terrorist organizations in Palestine and Cyprus. The games adjust the core COIN mechanics to provide a compelling new way of handling two-player conflicts, while also streamlining several mechanics to quicken gameplay. The British Way offers an approachable introduction to the COIN series for new players, while presenting experienced players with four mechanically distinct games to explore and compare.
In Cross Bronx Expressway, 1-3 players get a taste of the history of American cities, by competing as asymmetric factions building up the South Bronx between 1940 and 2000. In slightly more detail from the publisher:
Cross Bronx Expressway offers an engaging way to learn about the recent history of American cities, as exemplified by Jane Jacobs’ pivotal work The Death and Life of Great American Cities, simulated through the case study of the South Bronx. Players will experience the conflicting incentives and complex factors shaping urban life, and together determine the fate of the Bronx.
The gameplay is driven by a deck of event cards which determines turn order, and then players spend resources to take actions on map spaces. The game ends after the event deck is exhausted, or earlier if certain conditions are met. Players score victory points at regular periods during the game, and the player with the most points at the end of the game wins (unless an auto-loss condition for all players is met).