Now that crossover has been officially announced, with Small World of Warcraft — a 2-5 player game from Philippe Keyaerts that plays in 40-80 minutes — debuting in mid-2020 in North America and Europe. Here's an excerpt from the press release:
"Working alongside Blizzard has been an amazing experience. Not only did our vision for the game quickly align, but the creative work we've done together has been intense and extremely satisfying," said Adrien Martinot, head of Days of Wonder. "Blizzard allowed us to deep dive into their rich Warcraft universe, and I'm eager to see this incredible cooperation come to light when the game releases."
Small World of Warcraft carries a MSRP of US$59.99/€59.99 and versions of the game will be released in English, French, German, Spanish, Italian, Polish, Brazilian Portuguese, Czech, Slovak, Simplified Chinese and Traditional Chinese.
Here's an overview of the setting and gameplay:
Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the ''Warcraft'' universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth.
In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.
At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.