Well, sort of as originally planned. While the show will have physical booths, Game Market has also set up a site for (as I understand it) both recorded and live video of game presentations — GameMarket.live — as well as a Discord for designers to share info and (possibly) demo games. I'm not sure what exactly will be available through these channels, but we can all discover this together over the next week or so before the show takes place.
As for the games that will be introduced at this show, here's a few titles that I've run across, starting with Bomb Squad, a co-operative mission-based game about bomb disposal for 2-5 players from Hisashi Hayashi of OKAZU Brand. I'd love to get more details about gameplay, but this title seems to be a Japanese-only release for now. In any case, here's an overview of the setting and goal:
What's more, you and your fellow professional bomb disposal specialists can work through a sequence of fifty missions, which are listed in a separate scenario book. If you wish, you can also just pick and play specific missions that you like. You won't be able to complete everything in one sitting, so gather your friends and meet up over multiple play sessions. The missions start off easy, but steadily grow harder.
For November 2020, Kogumayan will release the 2-4 player game Sprinkle (このみしぐれ, pronounced "Konomishigure") from designer ぶらちょこ (Blachoco). The Japanese title could be translated to mean "sprinkle of fruits and nuts", which is what you hear falling from trees in autumn, and in the game you are those trees! Here's an overview:
You can also plant trees in each area to gain the "evolutionary power" of that area. By using such power effectively, you can achieve more, such as increasing growth efficiency and generating more victory points.
The game has an elaborate production and looks like one of those titles that sells out its few dozen copies in minutes at Game Market, and I'm curious to see what kind of support the designer can gain following further exposure through this upcoming event. Here's a rundown of the game's setting and flow, followed by an explanatory video from the designer:
In EETenki, each player is a priestess-king who can master sorcery and skillfully read the changing weather. They perform rituals and direct agriculture to bring wealth and power to the nation they lead. Players race to get the most victory points by growing rice coins that represent rice plants. These rice coins will grow or rot depending on the weather. On a turn, you perform two actions:
1. Use your sorcery to predict the weather.
2. Push your luck to plant some rice coins, or wait for the next day.
When the weather is good, planting rice coins can yield a better crop and earn you victory points. However, if the weather is bad, your coins will level down (rot) or be lost. Level up (grow) your rice coins efficiently and occasionally buy trade goods to earn victory points. When the fourth sunny card is revealed, players finish that round, then the game ends. The player with the most victory points wins.
This game involves some strategic luck pushing based on previous information, such as calculating probability, but also bluffing and poker face to read your opponent's expressions.