Greetings, all! Take a Seat has been published in Spain, and the game will be presented internationally at SPIEL '22. We thought it would be a good idea to post a design diary to share some background info, design decisions, art, and more.
Initial Idea
In September 2019, we started our first design as a team. We had a clear premise: Create a roll-and-write game themed on scheduling the calendar of Santa Claus, who has a busy December managing reindeer, manufacturing presents, and visiting all the continents of the globe.
Some months after the first sketch, we changed the theme in order to make a non-seasonal game. Players are now scheduling the calendar of a Shakespeare company trying to represent different characters, build the scenery, rehearse with actors, and manage the theater seats.
At this point, we realized that when we playtested the game, we really enjoyed the part about theater management, finding the rest of the game uninteresting.
Main Design Premises
We decided to start a new game using only the part that was really fun for us: managing a theater. We focused on two main points:
1. We wanted to create a roll-and-write game with its own identity. Could it be possible to suppress all the randomness coming from dice or cards?
Some inspiration came from Between Two Cities, in which you share cities with your neighbors. Perhaps we could share and strive for our target audience. We created the concept of "share-and-write", in which randomness is created through player interaction instead of by rolling a die or flipping a card.
2. We love polyominoes, and we wanted to introduce something that could not be implemented in a normal cardboard game. Writing on the board should have something special — Wait! Decreasing polyominoes, with you scratching them during the game and changing their shape.
We worked hard during the first quarter of 2020 in order to test it at Protos y Tipos, a prototype convention organized by Ludo, the Spanish designers association. We obtained lots of ideas and feedback to focus on the final development of the game.
Coses xules del #PyT20: portar mesos donant voltes amb l’@eloipujadas, i aconseguir que amb un parell de dies grans jugadors dediquin part del seu temps a jugar-lo ... pic.twitter.com/v8MVWIMZ4o
— Ferran R Z (@FerranRenalias) March 8, 2020
Publishing with Salt & Pepper
In October 2021, Gonzalo from Salt & Pepper Games contacted us for the first time in order to see the game, and later we signed the game at SPIEL '21. That was fast!
Felices de haber llegado a un acuerdo con @FerranRenalias y @eloipujadas para publicar un nuevo juego del que os hablaremos muy pronto: take a seat💺 #SPIEL21 pic.twitter.com/rbUDxrdcsE
— Salt&PepperGames (@SaltPeppergames) October 15, 2021
With a clear idea of the game concept, Meeple Foundry put a vintage flavor in all the design, making bright the lights of the whole game.
Finally! All preparations for the theater are over, and the final audience sits in their seats. Now if you'll excuse us, the show must go on!
Eloi and Ferran