And with a vast number of games comes coincidences in themes and even names, as with the first two titles in this post. DEFCON 1 is a 2-5 player game that plays in 90-180 minutes due out in 2021 from first-time designer Florian Dumont and French publisher Asyncron Games, and it bears this short description:
The game lasts multiple rounds, and each round has these steps:
—You collect resources (oil, uranium, influence, and research) depending on which zones (countries) you control.
—With research, you may unlock technologies.
—With influence, you can possibly destabilize zones or take political control of destabilized zones.
—Where you control a factory zone, you can produce available units and possibly upgrade units.
—If the DEFCON level has reached level 1, you may launch nuclear bombs (if you own the technology).
—Then you may redeploy units and attack neutral countries or (later in the game once the DEFCON level increases) other factions.
When you achieve mission cards, you receive rewards that can help you toward victory according to your two objective cards. Last but not least, there is also the space race on the game board...
In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game.
In Farmerstein, you play the role of mad scientists who launch their GMOs to conquer the world, with your soldiers being asparagus, mushrooms, cucumbers, and tomatoes mutated into monstrous bloodthirsty creatures. Your goal is to conquer three continents — America, Europe, and Asia — and to do this you need to combine your vegetables and chemicals in the order required by the target cards. The game involves a lot of twisted interactions between players, but with one huge problem in common: the invasion of zombie zucchini, creatures so out of control that nobody can stop them!
The Lady kills the Knight, the Lord kills the Lady but gets killed by Knights. You have to choose one card to put face down in front of you. Your opponent will do the same, whilst other players are betting on the outcome. Each card has two sides: one smiling that gives you money, the other kills (if possible) the opponent.
Which side will you choose? And most importantly, which side is under your opponent's card?