Crowdfunding Round-up: Space, Sports, Spells & A Spot on the Wall of My Gallery

Crowdfunding Round-up: Space, Sports, Spells & A Spot on the Wall of My Gallery
Board Game: Eminent Domain: Exotica
Board Game: Eminent Domain: Battlecruisers
Okay, Matt Riddle has tackled some of what's undergoing crowdfunding in the world of games right now, and I aim to tackle...more of it in this post. Not all of it, good heavens, no — just enough to clear my inbox and make me feel that I'm finally getting the ground under my feet again.

• Let's start with a pair of titles from Tasty Minstrel GamesEminent Domain: Exotica and Eminent Domain: Battlecruisers. The former, from ED designer Seth Jaffee, adds new, somewhat (shall we say) exotic things to that deck-building game, while the latter from Philip duBarry is a quick-playing battlecruiser firefight set in the ED universe but not integrable with those other games. (KS link)

• Another space-y game being funded via KS is Tau Ceti: Planetary Crisis from Stan and Mike Strickland and Outer Limit Games, with this 4X game being suitable for 1-5 players. (KS link)

Dragon War: Riders of Ashara from Timothy Gerritsen and Artisan Games shows that including minis in a game is not a surefire recipe for success if no one ever hears about your game. The BGG forum is vacant, and with less than 10% of funding on a steep goal, those dragons will probably be circling for a while before they find a home in which to land. (KS link)

Scoundrel Society from Action Phase Games and designers Travis R. Chance and Nick Little is a simultaneous action game in which you're trying to outsteal everyone else at the table, preferably stealing the stuff that will net you the most points. (KS link)

Board Game: Pillars of Eternity: Lords of the Eastern Reach
Pillars of Eternity: Lords of the Eastern Reach from Chris Taylor and Zero Radius Games is based on the Pillars of Eternity computer game and has players going on adventures and attacking their opponents' cities. (KS link)

• I'm at a loss when it comes to football (a.k.a. soccer), so I have zero ability to differentiate Masters of Football from Thinking of a Number and the designing quartet of Natário, Pacheco, Rosario and Silva from any other game about football. Rather than focus only on the game itself, this design goes broader, allowing players to manage a team through an entire season: "This means, beside playing the matches, you will build your squad and control different resources (money and evolution, anti football, strategy and even corruption cards are available) to win the matches and, in the end, be the champion!" Very timely. (KS link)

• To continue in the sports vein (sort of), Fisticuffs! from The Nerdologues is a card-based punching game for 4-6 players. (KS link)

• Also sporty is Papercarz, a racing game for 2-6 players from Davide Ghelfi in which you build papercraft cars and the game board itself. (Indiegogo link)

From gallery of W Eric Martin
• Designer Ignacy Trzewiczek has put together a second volume of Board Games That Tell Stories, and as with the first volume, other game designers are promising to contribute stories to the collection as the campaign progresses. This book contains stories from 2013 and 2014 from Trzewiczek's BGG Blog, as well as new stories and photos of past prototypes. (KS link)

Foe Hunters from Larry Lembcke and Spellforge Games is a "co-operative, multiplayer deckbuilding/adventure game set in the realm of high fantasy" with players being responsible for tracking said foes. (KS link)

• Can Patreon work as a funding platform for game development and publication? Designer Charlie Bink is testing this possibility with the deck-building game BuildaBeast. (Patreon link)

• Do you have 10 minutes to kill? If you back a game by Benoit Bannier and La Boite de jeu — a game in which each player has a secret identity among the sixteen characters on the board and wants to off three targets from among that crew — then the answer might be yes. (KS link)

Board Game: 13 Days: The Cuban Missile Crisis, 1962
Jolly Roger Games showed off 13 Days: The Cuban Missile Crisis from designers Granerud and Pedersen at the 2015 Origins Game Fair, and two-player card game that's reminiscent of Twilight Struggle has fewer than thirteen days remaining on Kickstarter. To learn more about the game, the designers have posted more than a dozen designer diary entries in "Sidekicking", a BGG blog about 13 Days. (KS link)

Grail Games is trying to fund 101.1, an expansion for David Harding's One Zero One, a two-player game themed on computer programming. (KS link)

Petri Wars from Michel Grenier and Angry Duck Games is, according to the publisher, "an infectious game of deception, devouring and domination", and who doesn't love infections, right? (KS link)

• Finally, we have Vital Lacerda's The Gallerist, which is coming from Eagle-Gryphon Games before the end of 2015 and which features an entrancing cover design. (KS link)

Board Game: The Gallerist


Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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