• Like Scoville: Labs, Shem Phillip's Flee The Scene from Garphill Games is a short run project, giving only fourteen days to decide whether you want to be a thief who steals and fences museum goods. (KS link)
• Perspective from Andrew Voigt and Minion Games runs only twelve days on KS, and this microgame challenges players to make the backs of the double-sided cards in hand match their individual goal card, and they do this by playing the action on the front side of the cards, trying to flip and move cards in their hand or their partner's hand to get things in order. (KS link)
• We have twelve days; can we go shorter? Of course we can! John Clowdus from Small Box Games has another short-run project on KS (eight days!) with Hordes of Grimoor, a two-player conflict-driven text-on-cards kind of design, as is his forte. (KS link)
• The Midnight Legion: Operation Deep Sleep (KS link) from C. Aaron Kreader and Studio 9 Games is more choose-your-own-adventure game book than board game, but I love the premise, so here it is:
Unfortunately, it will take time for your memories to return. As you fight, trick or sneak your way up from the lower levels to the surface and your memories begin filtering back, you realize that your mission is not what you thought it was — and you may not be who you think you are.
• MAGE Company has shot Reiner Knizia's Res Publica into the future with Res Publica: 2230AD, which moves all of the trading action into space. Somewhat randomly, this makes me wish that the characters were all pigs so that I could then follow this game listing with this video:
Well, apparently I posted that video anyway — and quite a timely one, I think, with the imminent return of Luke Skywalker to the screen before the end of 2015. I can only hope that Captain Link Hogthrob has a cameo. (KS link)
• As a trick-taking fan, I feel compelled to mention Cabaret, from designers Patrick Dillon and Adam Whitney and publisher Know Chance Games, but since I'm posting a c.f. round-up, I probably would have mentioned it in any case, as with many of the other games in this post. The hook in Cabaret is that you are not allowed to follow suit, and you can't play, you have to throw in one of your mimes, with players scoring for mimes whenever someone runs out. Other stuff scores, too. (KS link)
• The role-playing game Hipsters from Jacob Lindborg appears to be coming up as short as the pants found on said hipsters. And in case you doubted that this was a RPG, here's the pull text from KS: "Hipster [sic] is a pretentious board game of betrayal, intrigue & popularity amongst friends. Who will pretend to be the best hipster?" Because everyone wants to be a hipster, yes? No, I guess not. (KS link)
• The Cards of Cthulhu: Beyond the Veil Expansion from Ian Richard and Dan Verssen Games brings Nyarlathotep into play. Good ol' Nyarlathotep. By chance we shared a taxi ride to the airport once, and she proved to be much nicer than I thought she'd be. (KS link)
• The Great Old Ones also show up in Cultists of Cthulhu from Thomas Eliot and Sixpence Games, with most of the players trying to keep a cultist in their midst from pulling whatever scheme will pull dark oozing forces to our world. (KS link)
• Wait, a third Lovecraft-inspired game is on Kickstarter right now? Really Chaos of Cthulhu from Darth Rimmer and Imp House challenges players to assemble Elders from the dice they roll and manipulate, and since this cover is the most rockin' one out of the three, that's what I'm highlighting. (KS link)
• Oh my goodness, Cthulhu has infected everything, with Theomachie: Cthulhu Mythos being an expansion for the German edition of Theomachie from Fabryka Gier Historycznych. That concept makes sense, but if we ever see an announcement for Cthulhu Qwirkle, we'll know that the trend has peaked. (Spieleschmiede link)
• Biergarten from Andrew Sallwasser and Steamboat Gothic Studio is a card-laying game that cannot be played in an actual biergarten as the cards are not coasters and will be ruined. (KS link)
• Loaded Up & Truckin' from Joseph Roush and Nothing Now Games is thankfully not about drunk driving, but a pick-up-and-deliver game with players in charge of trucking companies in the U.S. (KS link)
• Perhaps the previous game can be combined in some way with Roadkill Rivals from Matt Graff and Pygmy Giraffe Games, in which you're driving through the U.S. southwest trying to create as much roadkill as possible. (KS link)
• Adam E. Daulton's Ninja Camp from Action Phase Games plays out like a super-powered Hey, That's My Fish!, with players moving their animal ninja around the dojo card field and claiming the moves on which they land. (KS link)
• Tom Rohlf's The Voting Game is a familiar-sounding party game in which you're trying to vote on who has accused you of doing particular things. (KS link)
• James Vining from Plow Games is trying to fund the 3-6 player WWII strategy card game Last Front. No, really! I'd be curious to see a WWII theater patron card game titled "Down Front!" Maybe some day... (KS link)
• Finally, designers Tim Walsh and Peggy Brown are attempting to fund a documentary about Operation designer John Spinello following a successful campaign in 2014 to raise funds for a real-life operation for the little-known designer. (Trivia question: How much was Spinello paid for the patent to Operation? The answer is given in the funding campaign.) (Indiegogo link)
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM