Crowdfunding Round-up: Printing Miniatures, Becoming Pilgrims, Building Altars, Destroying Cities, Creating Love Stories & More

Crowdfunding Round-up: Printing Miniatures, Becoming Pilgrims, Building Altars, Destroying Cities, Creating Love Stories & More
Board Game: Kingdom Blitz
• New U.S. publisher Gigaloth Games is launching with Tug O' Lords from designers Chris Dixon and Jascha Frei, and as the name might clue you in, the game has a tug-of-war element to it with each player controlling one of six kingdoms and commanding one of four basic elements. Push your dudes into the enemy's castle to win (so more like push-of-war really). (KS link)

• One of many things that I overlooked during the Spiel 2013 blitz was a KS project for Journey: Wrath of Demons, the first release from Hong Kong publisher Marrow Production. (KS link) In short, this is a cooperative miniatures board game with a terrible representative image that looks like someone threw the box down in an alley because they were too scared to hold on to it. In long:

Quote:
In Journey: Wrath of Demons, a cooperative miniatures board game based on a classic Chinese novel, four Pilgrims band together to search ancient China for the Sutras, sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions, the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast, tense action and critical choices enhance the Pilgrims’ skills during the game. All components have been crafted to the highest quality, bringing the beautiful game world to life. Resin versions of the miniatures will be of special interest to painters and collectors.

Journey is designed for 1 to 4 players, each controlling one of the four Pilgrims: Tripitaka, Monkey, Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible, with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to two hours, depending on the quest and the style you play.

The core game comes with ~10 quests, each with different goals and unique rules. Do you ruthlessly hack and slash, killing all demons in the Pilgrims' path? Or take a more virtuous path, cleansing the demons' souls, saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities, skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma, but with more demons spawning, can you afford to spend that time?
Since the representative image is so bad, I suggest taking a look at this instead:

External image

Board Game: Kings of Israel
• I heard from a number of BGG users about Lance Hill's Kings of Israel, the first release from Hill's Funhill Games. (KS link) Not sure why this game has rung a bell with folks, but here it is just the same. Perhaps they'll chime in afterward to let us know what we're missing.

Quote:
Kings of Israel is a board game taking place in Israel (the Northern Kingdom) during the reign of its kings up until Israel's destruction by Assyria. Players are on a team, and each person represents a line of prophets that are trying to remove evil and idols from Israel, while building altars to help guide Israel in the upcoming difficult years. If the players are able to build enough altars before the game ends, they win. If the game ends by either the team running out of sin cubes or idols, or by Assyria destroying Israel, the prophets lose.
• Geez, I mentioned Tasty Minstrel's Dungeon Roll: Winter Promo Pack in a crowdfunding round-up a mere two days ago, and now TMG is on the hunt again, this time for the hidden role game Templar Intrigue from TMG owner Michael Mindes in which players try to serve King Phillip (or not) in order to locate two characters working against the French leader. (KS link)

Board Game: RARRR!!
APE Games failed to gain traction with its first attempt to fund Michael R. Brandl's hard-to-find-in-search-engines card game RARRR!!, so it rebooted, came back asking for half as much money, and has already topped that goal with two weeks to spare. (KS link) A good example of failing upward, for those familiar with the Peter Principle. (And if you're not familiar with this, then shame on you for not knowing satirical 1970s business thinking. Who knows what else you've missed out on during your years on this Earth?) A summary of the game:

Quote:
In RARRR!!, players first draft monster power cards in order to build their perfect monster, then draft power bid cards to fuel their monsters' rampages through cities. Cities are destroyed using a bidding system, and players are limited in their bids by the amount of each type of power that their monster possesses.

Will you build a super fire-spewing dragon monster, or a more balanced monster that can flatten cities time and time again for the long haul? Either way, it's not a good day to live in the metropolis.
• In the card/party/storytelling game slash: romance without boundaries from Glenn Given, players "try to create the best fan-fiction romantic couples". Think Harry kissing Belletrix, Buffy snuggling up to Willow, Kirk and Picard going where no man has gone before — then share it with everyone else at the table. (KS link)

• In Michael Fox's Keep Running! from his own Sprocket Games, 3-8 players try to keep ahead of their "friends" and not fall prey to the bear running after them. (KS link)

• Proxy Army Games is running a crowdfunding project for Proxy War, which (if I understand this correctly) is a 300-page set of rules for tabletop miniature gaming but the miniatures available as part of the KS project can be customized by the project backers and will be produced through 3D printing. (KS link) I have no idea when 3D printing will break out big-time, with people buying game rules and PDF schematics that allow them to print their own bits at home, but have no doubt that day will come.

Board Game: Get Lucky
• I know that Riddle included the KS project for Cheapass' Get Lucky — a card game based on the Kill Doctor Lucky board game with similarly bloodthirsty players trying to off an old man — in his most recent round-up, but he didn't provide proper musical accompaniment for the game, so I needed to correct that failing:

Related

Tokyo Game Market - Autumn 2013: Live Streaming by NicoNico & Live VLOGs by Danboard Chan

Tokyo Game Market - Autumn 2013: Live Streaming by NicoNico & Live VLOGs by Danboard Chan

Nov 12, 2013

Ever since I found out about this wonderful hobby, I've dreamed of going to Spiel / BGG.CON / Gen Con, and hopefully one day I'll be able to make it. That said, my friend Robert invited me to the...

Time to Save the World Once Again in Pandemic: The Cure

Time to Save the World Once Again in Pandemic: The Cure

Nov 11, 2013

If you've scanned the official schedule for BGG.CON 2013 — the annual convention in Dallas, Texas run by this very site, a convention that opens on Wednesday, Nov. 20 and runs through Sunday,...

Crowdfunding Round-up: Keyflower: The Farmers, City Council, Stak Bots, Dungeon Roll: Winter Promo Pack & Board Games That Tell Stories

Crowdfunding Round-up: Keyflower: The Farmers, City Council, Stak Bots, Dungeon Roll: Winter Promo Pack & Board Games That Tell Stories

Nov 11, 2013

• Whoa, it's been a while since I posted one of these. Something about giant game conventions that take months out of your life, then weeks from which to recover. Amazing how that happens.Let's...

Tokyo Game Market — Autumn 2013

Tokyo Game Market — Autumn 2013

Nov 08, 2013

A small report on the Tokyo Game Market that was held November 4, 2013, and a history lesson on What Caused This to HappenThere is actually little to be said about Game Market in Japan that...

New Game Round-up: Time to Play in the Dead of Winter & Games Coming to BGG.CON 2013

New Game Round-up: Time to Play in the Dead of Winter & Games Coming to BGG.CON 2013

Nov 07, 2013

• U.S. publisher Plaid Hat Games has announced the first title in a new series of games titled "Crossroads" that "tests a group of survivors' ability to work together and stay alive while...

ads