Crowdfunding Round-up: Ortus, Scopa, Theomachie, 21 Mutinies, Wrong Chemistry: Expand Your Lab & More

Crowdfunding Round-up: Ortus, Scopa, Theomachie, 21 Mutinies, Wrong Chemistry: Expand Your Lab & More
Board Game: Ortus
• Dutch designer Joost Das has an uphill climb on Kickstarter with his two-player abstract strategy game Ortus from FableSmith. (KS link) After all, it's tough to sell such a game on theme as the themes on such games are mostly superfluous. You need to look at the gameplay – and ideally at repeat gameplay – but that's also tough to do without an online version. FableSmith is developing digital versions of the game, but they're not live yet. What is available, though, is a print-and-play version of the game for project backing at any level. I've seen a number of publishers take this route with their game projects, and it's a key way that you can convert lookers into backers – assuming the game is any good, of course. Now onto an overview of the game setting and play details:

Quote:
As legendary warlords meeting in the fabled arena of Ortus to decide who is superior, both players command a band of handpicked warriors, all schooled in one of the prime elements. The Ortus arena is believed to be the origin of all things, the place where the prime elements were fed with the raw energies to shape the world as we know it. How true this is can be debated, but this is the only place where energy still flows freely in its purest form. Players must harvest these energies and channel them to their warriors as fast and unpredictable Wind warriors, clever positioning of supporting Fire warriors, and devastating blows from lethal Water warriors will all be necessary to claim victory.

Ortus takes place on a hexagonal board, with each player starting with eight warriors (two of each element) on the back row (the "Haven") in an order of their choice. Ortus is played in rounds, which each consist of four stages:

-----1. Collect energy: Each warrior on an energy well generates energy, which flows into the player's general pool.
-----2. Maneuver warriors: Players can spend 1 energy per hex to move warriors to better locations or attack opposing warriors.
-----3. Return the fallen: When the active player returns his fallen warriors to his Haven, his turn ends.
-----4. Defend: Energy remaining from the maneuver phase can be used to defend warriors against incoming attacks; more specifically, each attack has a certain power, and if the defender is unable or unwilling to pay energy equal to this power, the warrior falls.

When a player occupies five energy wells at the start of his turn or has removed all eight opposing warriors, he wins.

Ortus has a gentle learning curve, starting with the Basic game, which can be taught in around eight minutes. From there, players can introduce the special rules for each of the elemental warriors one at a time to learn the full Advanced game. Each warrior has two unique skills that differentiate it from the others. Being able to move all of your warriors on the board gives an enormous amount of tactical options. The excitement of the game lies in the careful planning of your attacks, knowing when to advance and when to withhold Energy as well as knowing whether to save or sacrifice your warriors.
Board Game: Wrong Chemistry: Expand Your Lab
• Bulgarian publisher MAGE Company is taking a crowdfunding approach for Wrong Chemistry: Expand Your Lab that's becoming somewhat more common these days, namely to run dual campaigns across multiple crowdfunding portals. Yes, on both Kickstarter (KS link) and Spieleschmiede (SS link) the publisher is looking to fund this expansion, which adds a bunch of new cards to the base game and which has entwined stretch goals that deliver extras to backers of either project even if only one of them hits the goal in question. Here's an overview of what's new:

Quote:
In Wrong Chemistry, players want to collect as many points as they can by forming molecules based on the cards they draw. The expansion Wrong Chemistry: Expand Your Lab adds to the action of the base game, first by allowing for play with up to five players, and second by adding new element cards that expand upon the tactics of the base game by giving you new ways to earn points and by using both sides of the hex tiles.

In addition, new scientists have been added to the game; each player chooses one at the start of play and can use the power of this scientist up to three times during the game. Two new cards – "The Element of Surprise" and "Transmutium" – can be played in combination with the scientists to let you play during your rivals' turns.

Finally, five new cards – each worth 5 points – are placed face up on the table, waiting to be claimed by any player who can form these difficult combinations. As soon as the final card is claimed, the game ends – but the game can end in other ways as well as you'll discover during the game!
Board Game: 21 Mutinies: Arrr! Edition
• German crowdfunding site Spieleschmiede is also host to fundraising efforts by Asylum Games to produce a new edition of Perepau LListosella's 21 Motines under the name 21 Mutinies Arrr! Edition, which has apparently upped the pirate quotient by 150% through the inclusion of rum, treasure, shipwrecks, and other items. Each round the Captain suggests an action; the other players can perform this action as well or mutiny to become Captain on the next turn. After 21 mutinies, the game ends with everyone exhausted from all the mutinying. (SS link)

• Spieleschmiede, which ran only a single project at a time when it started, also has a crowdfunding project for Theomachie, the German version of a 2012 release from Polish publisher Fabryka Gier Historycznych. In this game, players are gods who want to smash the followers of other puny gods in order to remain on top of the belief hierarchy. (SS link)

The Spiel podcast is trying to fund a gamer's edition of the traditional card game Scopa, with dice, dominoes and meeples replacing the usual icons found on the cards. (KS link)

• Chris James at Stratus Games has already met the funding goal for a second year of Casual Game Insider magazine, which is a quarterly publication "focusing on casual board games, with news, reviews and interesting articles". While intended for casual gamers – and I'm still puzzled about that as I would hardly suspect a casual gamer would peruse a magazine devoted to games – CGI is also aimed at game retailers better understand how to approach the nervous and hard-to-catch casual gamer who mistakenly wanders inside their store. (KS link)

• Matt Riddle included a Dominion storage box in his mid-July 2013 crowdfunding round-up, but all of the boxes in that project had already been claimed. That's not the case with Michael Hyer's Dominion storage box KS project, though, so if you're still pining for a way to organize all of your cards, perhaps this box will suit you. (KS link)

From gallery of W Eric Martin
• Getting further afield from board and card games, Wizards of the Coast founder and Gen Con owner Peter Adkison plans to launch a Kickstarter campaign for Hostile Work Environment, his film and video production company, in order to "fund the short film 'The Devil Walks in Salem', a project exploring using role-playing games to develop scripts for narrative films". From the press release:

Quote:
The script for "The Devil Walks in Salem" was adapted from a recorded session of Jason Morningstar's story game Fiasco, played by game designer Ben Robbins and Seattle-based heavy-hitting storygamers Caroline Hobbs, Jerome Vernich and Pat Kemp. The story was inspired by the Salem witch trials of 1692....

[Says Adkison,] "While I believe this project will be well-received by the gaming community, I also hope it will help make role-playing games more accessible to those who are curious about what happens in the basements of gamers around the world, and provide a showcase for what roleplaying is all about."
Riiiiight – because if there's anything that non-gamers are wondering about, it's about what's happening in the basements of gamers around the world. In any case, here's a trailer for that project:

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